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About the StoryFrom humble beginning to infamy and beyond!
This story is a fully self contained one and can easily be read on its own, however it also acts as a "sequel" to Innkeeper.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 12 epilogues.
Additional notes: Mature themes and language. (rated R)
Approximate word count: 517,000
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Number of Reviews: 2
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Rather than start off with the obligations of running a family inn, Rogues starts you off with absolutely none; as a the titular rogue of society that you are, you're given plenty of options and opportunities to invest into once you get kicked out of your hometown. While I can say that one of the choices is severely under-developed (it involves you arriving at a city thriving on slave-trade, but it ends before any real exploit can begin there; EndMaster did say he would return to expand that), the others are fleshed out enough to give you several hours of odd jobs, organized crime, and the odd politicking here and there.
It's just as gritty as Eternal in regards to the violence factor, but it doesn't quite become visceral enough to become a gore-fetishist's dream. Likewise, it's nowhere near optimistic enough to have every character survive in a single path; you'll often be met with people with opposing ideals, and depending on the choices you've made, you can be their closest confidants, deadliest rivals, or a mere spectator watching their hopes and dreams shrivel up in flames.
Fortunately, the author has (relative to his other stories) balanced out more of the choices to reach real endings unlike some ambiguous cliffhangers in his other works. As a result, much of what you do will end up in varying levels of success, and the many roads you do end up taking often bring you to places of prestige, power, and on particularly fortunate routes, glory. Not all epilogues feel especially great, but none of the epilogues feel especially bad either.
And for the common, no-good thief that you'll start out as, that's good enough for the story to feel fun, in its own fucked-up sense.
sequel to Innkeeper.
You play as (Spoiler - click to show)the son of the protagonist in Innkeeper, a total troublemaker. He gets thrown
out of his town, and from there on the paths divulge. All the different paths are of similar quality, and can be
a good standalone text by itself.
You have great, sometimes humorous narration and perfect character development, but it's not just the protagonist that has life and emotions, even the most minor of characters are developed really well.
Don't think that the rogue is some sort of super hero, who wins in each and every exchange. Quite the opposite, this is somewhat of an anti hero story. You can really feel that he's just human, has his own tendencies, has his own desires. This gives a special layer of connection between you the reader and what you are reading about.
Phenomenally written, highly suggested.
If you enjoyed Rogues...
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This is version 2 of this page, edited by Zape on 29 December 2020 at 1:03pm. - View Update History - Edit This Page - Add a News Item