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About the StoryTwin Kingdom Valley is a complex adventure game using full-screen high resolution graphics for the ZX Spectrum. There are over 185 different locations, each of which (except in the maze) is represented by a graphical illustration. Commands are entered in simple English.
The object of the game is to collect as much treasure as you can without being killed. To measure your progress you are given a score which will only increase as you collect items of treasure. The maximum score is 1K points (ie. 1024 points). To achieve this you must collect all items of value. As you play the game your path will be set with traps and puzzles, so mind where you go! The last puzzle is of course "What do you do when you have 1024 points?".
You start the game standing on a road, running from east to west. Nearby is a wooden cabin, which you have just rented from the innkeeper of "The Sword Inn".
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I remember playing this game in the eighties on my C64... At the time I thought it was really cool. In retrospect, it was a good game, and it was fun to map it all out, but it would look naive for today's standards.
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"A homage to Infocom's Enchanter Trilogy, at the same time showing some of the things that Inform is capable of doing." [--blurb from The Z-Files Catalogue]
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PollsThe following polls include votes for Twin Kingdom Valley:
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This is version 3 of this page, edited by Eq on 28 May 2013 at 9:08am. - View Update History - Edit This Page - Add a News Item