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The Lost Tomb

by Thomas Mulkerrins

2002

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Delron Review Compilation

Where this game shines is in the use of puzzles. In the early stages of the tomb, there is an interesting puzzle in each location and a time limit in which to figure it out (failure, naturally, means the player dies so saving your game every time you come to a new location is pretty much required). Unfortunately, while the puzzles are often logical enough to figure out, they are one of the many times in the game where guess-the-verb syndrome comes to the fore; quite often you know what you have to do to defeat the puzzle in question yet you end up dying anyway because you're unable to work out the exact phrasing to use.

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