Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryA game about body dysphoria, and nightmares without end.
|Average Rating: |
Number of Reviews: 2
Write a review
1 of 1 people found the following review helpful:Not sure I get it, December 16, 2013
That said, the game is well implemented, and the writing is top notch. Especially the desert sequence is jealousy-inducingly well written.
In short, a good story and stylistically beautiful. It just didn't connect emotionally with me, which is a bit of a problem when reading an emotionally-driven story. Other players may very well have a different experience.
Even if not, it's well worth a playthrough.
Was this review helpful to you? Yes No
More Options| View comments (1) - Add comment
Short game with many questions, December 16, 2013
by streever (America)This is a short, somewhat linear, game that is well-written with an attractive, readable presentation.
Despite the merits (quality writing, strong typographical presentation) this game didn't really move me.
This piece failed to move me because it doesn't create a particularly strong bond between the player and the character, who is suffering from emotional distress that may or may not be grounded in physical reality. I don't know enough about the protagonist to feel invested. I feel badly for this person, but I'm not sure why, or what that means. Characterizations and settings are weak in general. I don't know who anyone is nor do I have any idea where I am meant to be.
One of the strengths of this type of game should be in the "reveal". In this case, I think the game suffers from an ambivalence towards the reveal. It isn't sure what it is revealing or what matters--the different settings it pushes through seem to distract from the real focus, which is the characters identity. The game makes us question the reality of our experience, and distracts from the more meaningful focus of our identity. The character is presented as unreliable and out of touch, which makes us question the input and information in a way that is not sympathetic but distant.
I think this game would benefit from paring down the different world experiences, and focusing on the character and interactions with the worlds the character is in. The central theme/mystery here is our identity, and by jumping into so many different settings, so quickly, the game instead makes us question the nature of the game, not the nature of the protagonist, which is part of why I had a hard time connecting to the character.
This piece reminded me of works of fiction like Correspondence by Sue Thomas. I loved--adored--Correspondence, and felt an incredible resonance with the book and the character. The longer format of a short novel perhaps helps build the bond and sense of investment between reader and protagonist in that case, but I'd suggest the author look at the way the character is presented in Correspondence and consider ways to build up the protagonist in his game.
Was this review helpful to you? Yes No
More Options| View comments (2) - Add comment
If you enjoyed Staring at a Single Face Forever...
Related GamesPeople who like Staring at a Single Face Forever also gave high ratings to these games:
|The Ebb and Flow of the Tide, by Peter Nepstad|
Average member rating: (13 ratings)
You have done a horrible thing, so horrible that burial will be denied you, either in soil or sea, neither can there be any hell for you. You wait for some hours, knowing this. Then your friends come for you, and slay you secretly and...
|Suveh Nux, by David Fisher|
Average member rating: (186 ratings)
An entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out.
|Slouching Towards Bedlam, by Star Foster and Daniel Ravipinto|
Average member rating: (176 ratings)
In the beginning was the Word, and it was hungry. ...
This is version 1 of this page, edited by Leon Arnott on 16 December 2013 at 5:35am. - View Update History - Edit This Page - Add a News Item