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Contains WGHN.zip
Both games entered in the ADRIFT Spring ting 2010 minicomp.
Requires an ADRIFT version 4 interpreter. Visit the ADRIFT site for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)

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Wes Garden's Halting Nightmare

by Jubell


(based on 2 ratings)
2 member reviews

Game Details

Language: English (en)
First Publication Date: June 1, 2010
Current Version: Unknown
License: Freeware
Development System: ADRIFT
TUID: 55myhkpbgmwedw5z


1st Place - 2010 Spring Ting


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Number of Reviews: 2
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1 of 2 people found the following review helpful:
way more fun than it had any right to be, August 22, 2011
by Lumin (Texas)
Maybe I'm just a sucker for mindscrew plots and hand drawn art and ominous music in an IF game. Made with the unregistered version of ADRIFT 4 (which severely restricted the number of objects, locations, etc.) and by a first time author to boot, I was absolutely not expecting this to be as entertaining and well made as it was.

This game contains some really nice writing, the intro draws you right in, and there is just so much trippy, surreal imagery here that I'm not sure how a previous reviewer arrived at a comparison to 'an episode of Buffy'. Just about every location is so unsettling, disjointed, and...well, nightmarish, as the title implies, that I was literally half expecting a cop out 'but it was aaaaalll just a dream' at any point. As it is, nothing seemed fully explained, but there is a lot of plot to sort through and the ending points at a sequel.

I did run into a problem with a segment that made use of the much-maligned ADRIFT combat system, definitely the weakest point of the game and a disruption to the pacing that took me out of the story (and cost the author a star), but in the end I still can't help but love this game for all the things it does right and how unique it is, and if Jubell really is working on a sequel, I'll be the first in line to play it.

2 of 7 people found the following review helpful:
An Episode of Buffy (Not a Compliment), May 25, 2011
by AmberShards (The Gothic South)
Sadly, Wes Garden's Halting Nightmare demonstrates the low quality that ADRIFT games are known for. I didn't start out thinking that; I was convinced of that as the game progressed.

To be sure, it starts out interestingly enough, but half-way through the introduction, at the juncture between grandeur and mundanity, WGHN takes the tried and true path into the lands of everyday horror. The main character is a stock and unreal cypher (really, a teenaged male is not affected by a stunningly attractive female doctor?), and then the game requires the use of adverbs to play. Uggghhhhh. Examine isn't enough; no, you must CLOSELY EXAMINE. Then the grammar goes south and you become aware of the overuse and misuse of ellipses. It feels like the game is self-destructing before your very eyes.

Next, the plot takes a pagan turn and your task suddenly becomes a mission to reunite Grecian deities (apparently they don't have the power to find one another, despite being gods). Right around here, you become aware of the plot-on-rails nature of the game.

The game trudges on, introducing you to a nearly pornographic candy striper named Hope -- with stereotypical Southern charms. (Yes, Southern women are hawt, but can't you be a little bit more creative in communicating their appeal?). To move the plot forward, you get to play "guess the question".

Then, everything hits the fan. It turns out that the only way to play this game is to play it under Windows, because the SCARE clones don't implement combat and guess what this game has? Yup, combat. Even using Wine won't help -- at least it didn't help me.

From what I could see, WGHN ended up feeling like a Buffy episode. In fact, that's probably the best way to describe the game; as Buffy was goth light with stereotyped characters, that's what WGHN is.


This is version 1 of this page, edited by David Welbourn on 24 April 2011 at 7:05pm. - View Update History - Edit This Page - Add a News Item