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20 of 20 people found the following review helpful:An enormous collaboration horror game, December 8, 2018
This game was written by 84 authors. Some authors (including me) wrote small rooms with one minor puzzle, or, occasionally, only one.
Others wrote rooms that themselves could be entered into IFComp and do well, including complicated conversational games, (Spoiler - click to show)a miniature version of Hadean Lands, a monster breeding game, and story-focused cutscenes.
The game is a mishmash of different styles and levels of implementation. One room might be the most elaborate and smooth game you've ever seen, with varied tenses, custom parser responses, and complex state tracking; while another room might be basically a pile of dirt with nothing implemented. Puzzles range from super easy to very unfair.
For fans of big puzzle games, people who wish that longer games would be released, Infocom fans, fans of any of the people in the author list, conversational games, or IF in general, this game will provide hours of enjoyment.
As a warning, this game is overwhelming. It has 500K+ words, which is huge for parser games. As a comparison, Blue Lacuna had less than 400K, and much of that was devoted to verbose text descriptions. This game is just pure content. This game is longer than Curses!, Mulldoon Legacy, Worlds Apart, and roughly the same size as Finding Martin.
Prepare for the sinking in your stomach you will experience as you open a door to find another 6 or 7 rooms, each with their own fully-fleshed out puzzles. Prepare to keep notes for information you find in the game, tracking the many keys and doors.
The content warnings for the game are accurate. Every author has their own style, so some rooms have more of profanity or explicit content than others. I would say that maybe one or two rooms has anything sexual, and about a dozen rooms have violence or gore running from silly to horrifying.
As of writing this, there is no walkthrough, although that will likely be remedied soon. With the help of many of the authors, as I tested this game, I still took well over ten hours to beat this. Expect a long, long, long play time.
Perhaps the last thing I'd like to say about Cragne Manor is that this is almost like a little IFComp of its own. The number of games in the two is similar and the quality of the entries is similar, except that even the weakest rooms in this game have been tested and worked on as a group, and all the rooms in this game support each other, instead of fighting against each other.
Please enjoy this wonderful game.
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Danielle, December 9, 2018 - Reply
I have a backlist of IF to play (not including all the IFComp winners I haven't played) and I lately have an allergy to long long games. But this review was so good I went ahead and gave it a go online. Then I realized it was more a (blissful sigh) traditional Inform7 parser game. I downloaded the game file, exported my online save, and...yeah. I haven't been this enamored of an IF in a while. I will probably be trapped! and may never finish because it is SO LONG (previous IF came in four sizes for me: short, medium, long, and The Muldoon Legacy). But right now I am really digging it. I won't rest until I (Spoiler - click to show)steal that sex lion book.
Can we also please applaud the wonderful backpack and coffee mechanics?
[Edit] Anyone know anywhere I can get hints? I'm at the bridge. (Spoiler - click to show)I know how to breathe underwater, and I know how to get something to glow temporarily, but I can't seem to grok how to keep the glow going, even with my plastic bubble.
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