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About the Story"It's the first day of high school and you've decided to give yourself a mohawk. Now you've gotta stand up to teachers, impress peers and make a name for yourself until you've earned enough Punk Points to escape the suburbs." [--blurb from Competition Aught-Zero]
Nominee, Best NPCs - 2000 XYZZY Awards
22nd Place - 6th Annual Interactive Fiction Competition (2000)
-- Duncan Stevens
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Here's a thesis: the method for making a great punk rock song is antithetical to the method for making a great IF game. See, when you're making punk rock, the main thing is emotion. It doesn't matter if you play the wrong chord, or sing the wrong note, or say the wrong words -- those are details, and they aren't important... But great IF doesn't get made like this. The best IF authors are less like Sid Vicious or Jello Biafra and more like Todd Rundgren or (to take a really non-punk example) Mick Jones of Foreigner. That is to say, they are studio wizards who put endless attention into the details...
By now you probably know where I'm going with this analogy. Punk Points is put together like a great punk rock song, which unfortunately makes it pretty much middling poor IF.
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It's a sort of grungy, pimple-popping feel, sort of the way I've heard Odysseus and Catcher in the Rye described. The f*** word is sprinkled throughout, as well as a few other profanities, some teenage drinking, etc.
Basically, you have some punk friends, and you want to show everyone how punk you are by mouthing off, wearing crazy stuff, swiping things, etc.
I stopped playing partway through, because it's not my sort of thing.
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This is version 6 of this page, edited by Jim Munroe on 30 December 2014 at 11:10am. - View Update History - Edit This Page - Add a News Item