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About the Story"It's the first day of high school and you've decided to give yourself a mohawk. Now you've gotta stand up to teachers, impress peers and make a name for yourself until you've earned enough Punk Points to escape the suburbs." [--blurb from Competition Aught-Zero]
Nominee, Best NPCs - 2000 XYZZY Awards
22nd Place - 6th Annual Interactive Fiction Competition (2000)
-- Duncan Stevens
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Here's a thesis: the method for making a great punk rock song is antithetical to the method for making a great IF game. See, when you're making punk rock, the main thing is emotion. It doesn't matter if you play the wrong chord, or sing the wrong note, or say the wrong words -- those are details, and they aren't important... But great IF doesn't get made like this. The best IF authors are less like Sid Vicious or Jello Biafra and more like Todd Rundgren or (to take a really non-punk example) Mick Jones of Foreigner. That is to say, they are studio wizards who put endless attention into the details...
By now you probably know where I'm going with this analogy. Punk Points is put together like a great punk rock song, which unfortunately makes it pretty much middling poor IF.
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It's a sort of grungy, pimple-popping feel, sort of the way I've heard Odysseus and Catcher in the Rye described. The f*** word is sprinkled throughout, as well as a few other profanities, some teenage drinking, etc.
Basically, you have some punk friends, and you want to show everyone how punk you are by mouthing off, wearing crazy stuff, swiping things, etc.
I stopped playing partway through, because it's not my sort of thing.
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Entry in EctoComp 2014.
PollsThe following polls include votes for Punk Points:
Lost Treasures of the IF Comp by Molly
It seems that for every Comp game that's still talked about today (e.g., Slouching Towards Bedlam, Shade, Photopia, etc.), there's ten or so that have been almost completely forgotten; some of them even placed in the top ten or higher....
Games with multiple endings by tggdan3
Obviously not counting "death" as an ending, but non-successful ends can count if there are other successful ends. Variation in endings should at least vary the ending somewhat (as opposed to be an extra word or two).
Games that show everyday life by Sam Jackson
I'm looking for preferably short games that focus on part of someone's life in our world and preferably our time. I would like games with an emotional focus.
This is version 6 of this page, edited by Jim Munroe on 30 December 2014 at 11:10am. - View Update History - Edit This Page - Add a News Item