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About the StoryDeep under the sea lies the wreck of the sunken galleon Santa Tortosa. On your quest to find its treasure, you will discover uncharted places, learn new skills, and make scaly friends. But will the honorable Adventurers' Society appreciate your report when you return?
20th Place - 25th Annual Interactive Fiction Competition (2019)
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A mid-length light and carefree parser game under the ocean, October 4, 2019
You are exploring an island and its surrounding reef, looking for treasure. Along the way, you solve some riddles and help out some new friends.
It's all very pleasant, and it boasts numerous testers, but I feel like the design has some issues. Some puzzles (like Morse code) work great.
But others have trouble. One that comes to mind is the shovel. When we use it, we're asked where we want to use it. It turns out the answer has the form DIG PREPOSITION NOUN. This is a really big space to get the answer right in. Do you dig NEXT TO THE SEA? IN FRONT OF THE TRUNK? When you open up the parser to three-word puzzles, it makes things more difficult.
This happened later for me with the flat stone. You need to use one thing with another thing to affect a third thing. There are just so many ways of typing it, and I had to turn to the walkthrough.
There were a few other things that were similarly open-ended (like the riddle), and so I kind of bounced off that portion of the game and didn't become invested.
Overall, I found this fun, with wonderful imagery.
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This is version 5 of this page, edited by Heike on 19 November 2019 at 6:43am. - View Update History - Edit This Page - Add a News Item