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2 of 3 people found the following review helpful:Incoherent , February 12, 2010
I was ignorant of the above during my first play-through and felt like the premise was the setup for a joke that never delivers a punch line.
Barrett's take on the requirements was to have the PC interrogate the three characters after their peculiar heist. It was fairly easy to exhaust the conversation tree and thereby win, but I never connected all the dialogue into a coherent story. It may have helped to know something about "Hank Buzzcrack".
Over all it seemed like the ludicrous situation and combination of characters was meant to carry the humor and deliver a few chuckles, but for this reviewer that never happened.
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