Zork

by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling

Cave crawl, Zorkian
1979

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Reviews and Ratings

5 star:
(11)
4 star:
(12)
3 star:
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2 star:
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Average Rating:
Number of Ratings: 30
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- schifter (Louisville, KY), November 13, 2009

- lupusrex (Seattle, WA), October 4, 2009

- ReddestDream (Nowhere Land), September 4, 2009

- Pseudo_Intellectual (Vancouver, Canada), October 25, 2007

- Scott Hardwick (Shreveport, Louisiana, U.S.A.), October 21, 2007

Baf's Guide


This is the forbear of the Zork trilogy, written at MIT before Infocom was formed. The first game to feature a full-sentence parser, albeit a crude one by today's standards. Very derivative of Adventure, from the maze of twisty little passages to the orange smoke that accompanies ressurrection. Basically, a treasure hunt in a cave. Two mazes (counting the coal mine), a little randomized combat, and a nonsense puzzle or two. Much historical interest, however. Nearly everything in this game can be found in the Zork trilogy, although some crucial details are different. Available in various stages of its development; unlike Adventure, which used a very rigid database, this game was designed to be easy to modify, and got modified a lot.

-- Carl Muckenhoupt

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