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About the StoryA null game, inspired by John Cage's 4′33″.Game Details
Language: English (en)
First Publication Date: May 7, 2015 Current Version: 1 License: GPL Development System: Inform 7 Forgiveness Rating: Merciful IFID: F2E9B586-DDA0-11E4-AA69-5CC5D4792C5F TUID: 4f1m8tui5k2btmhm |
Awards
Entrant - ShuffleComp: Disc 2
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Member Reviews
| Average Rating: ![]() Number of Reviews: 3 Write a review |
The museum guide then explained that the square was actually a plastic frame filled with milk. Every evening when the museum closed the milk was drained and in the morning someone filled the frame with fresh milk. The actual art piece was not the physical object itself but the ritual of replacing the milk every day.
This is what Everything We Do Is Games is. As a computer program and as a game it barely exists. Its only function is to do nothing, it has no visible content at all. For something that does nothing it's still carefully planned and executed. Its value is in the act of creating it, not in the resulting program.
Therefore Everything We Do Is Games is art -- or is it? Is it a game? Is a null program a program at all? These are some of the questions it raises but leaves the answers for the audience to ponder.

Essentially, the entire game consists of the author's statement (and perhaps the walkthrough).

Some might say that it is pointless, other that it is brilliant. To me, it was at least odd enough to be worth time.
If you enjoyed Everything We Do Is Games...
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This is version 8 of this page, edited by Doug Orleans on 28 December 2016 at 4:35pm. - View Update History - Edit This Page - Add a News Item