Rat Chasm

by Hatless profile

2020

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1-5 of 5


- EJ, October 13, 2021

- tekket (Česká Lípa, Czech Republic), March 22, 2021

0 of 1 people found the following review helpful:
A gruesome story, December 2, 2020
by Stian
Related reviews: ectocomp 2020

Not really interactive, Rat Chasm features a single link that takes you to a news article on which the story is based. Apart from that, it simply consists of scrollable text. The story behind it is gruesome enough. Here, it has received a subjective treatment of the accounts, and a truly hellish one at that. The ending was a bit abrupt though, with a message that may be a bug of sorts. Perhaps there should be more to it.

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1 of 1 people found the following review helpful:
A short graphics-intensive musing on humanity with rats, November 16, 2020
by MathBrush
Related reviews: less than 15 minutes

At first, I thought this game was just a link to BBC (which for some reason didn't work for me when I clicked on it but worked when I manually entered it into the search bar).

Then it turned out I could scroll down. It's a multimedia page and it has some interesting features (for instance, you can either scroll down to read more text or click links instead, with some interaction between the two).

The non-working initial link and the abrupt, buggy-looking ending put me off the game a little bit. The writing is vivid and imaginative, though, and the visuals are compelling.

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1 of 2 people found the following review helpful:
There's a rat in me kitchen what am I gonna do?, November 1, 2020
by jakomo
Related reviews: ectocomp2020

Weird choice-based story (prose-poem?) inspired by true events: falling through a manhole into rat-infested sewers and getting stuck down there. Everything is off-kilter, even the interaction method: you click the link until it displays your choice, then scroll down to see the results. Is it a stylistic choice for the player-character to speak in broken english? I don't think the spelling mistakes are a stylistic choice: "An uneven ground slams against you heels", "You grit you teeth." That the player-character's chooses to rage about society rather than addressing the practical issue at hand, is a definite stylistic choice, though, and plays nicely into the game's themes, a metaphorical descent into the human psyche.

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