'Mid the Sagebrush and the Cactus

by Victor Gijsbers profile

Western
2010

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2 of 2 people found the following review helpful:
A combat/conversation western with one room and one npc, June 12, 2016

This game is a gunfight and/or conversation with someone who chased you down for shooting a relative.

You can select between a few preset verbs like attack, ready, explain, placate, etc.

There are multiple difficulty levels, some randomization, and an interesting story. Howver, the combat system didn't really work for me, and I wasn't drawn in by the writing.

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- verityvirtue (London), May 4, 2016

- Lanternpaw, May 16, 2015

- hoopla, February 16, 2015

- Harry Coburn (Atlanta, GA), January 8, 2015

- Ismarus, October 17, 2013

- Katrisa (Houston), July 30, 2013

- DJ (Olalla, Washington), May 10, 2013

- kala (Finland), April 16, 2013

- Dannii (Australia), April 16, 2013

- Damien Poussier, June 15, 2012

- Abalone , April 20, 2012

- RichCheng (Warwickshire, UK), July 28, 2011

- Ghalev (Northern Appalachia, United States), September 22, 2010

Play This Thing!
Not quite Orestes

'Mid the Sagebrush and the Cactus raises an old but perennially important question about whether it's possible to stop a cycle of violence. It supports its theme with an ingenious combat and conversation system that keeps the player on edge and forces him to play with some caution for his own safety.

What lets it down is the failure of its writing to convey the human emotions behind such a situation. The philosophical and systematic problems are only problems because of the human capacity for rage and grief -- and Sagebrush doesn't show us those effectively.

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