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1-5 of 5 >INVENTORY - Paul O'Brian writes about interactive fiction Critics like me talk a lot about how difficult it is to pull off combining an arresting story with interesting puzzles, but what's becoming clearer is that even when IF eschews story altogether and focuses solely on puzzles, it presents considerable challenges to its creator. Little prose errors and formatting issues aren't so noticeable in a work like this (unless they severely cloud meaning), but even tiny feedback or implementation errors can be devastating. Because there's no story to distract us from game bugs, they loom very large indeed, and as soon as one crops up, it drastically affects the dynamic between player and game. Suddenly, a struggling player ceases to believe that he's stuck because of his own inability to solve the puzzle, and starts to suspect that game defects are making the puzzle unsolvable, because after all, if bugs crop up in one place, they can be elsewhere too.
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A complex and obtuse game about combinatorics and counting, July 16, 2017In this game, you are trying to catch a cult leader. Was this review helpful to you? Yes No Remove vote | Add a comment
- Sam Kabo Ashwell (Seattle), April 16, 2012 - Grey (Italy), December 25, 2009 - Quintin Stone (NC), October 23, 2007
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