External Links


Play online (BBC Micro version)
playable online in BBC Micro emulator at The Complete BBC Games Archive
Play this game in your Web browser.
Play online (Atari 800 version)
at archive.​org
Play this game in your Web browser.
level9.zip *
Spectrum version: SNA/​V3/​ADVQUEST.​SNA or Z80/​ADQUEST.​Z80
Sinclair ZX Spectrum Application
zx.zip *
Contains Jewels of Darkness 2 - Adventure Quest.sna
Spectrum version, SNA format
Sinclair ZX Spectrum Application
beebgames.zip *
Contains AdventureQuest.zip
BBC Micro version
Defaults - All Systems Application
atari8gm.zip *
Contains ADVENT1.ATR
Atari 8-bit version
Defaults - All Systems Application
Manual *
Contains ADVQUEST.HTM
'The Darkness Rises' novella *
Contains jewels.htm
Novella accompanying the 'Jewels of Darkness' collection, by Peter McBride
AdventureQuest.clues
Original Level 9 clue sheet
advquest.step
Commented stepwise solution, by Jacob Gunness
Sols1.zip *
Contains AdventureQuest
solution
jgunness.zip *
Contains ADVQUEST.SOL
solution
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

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Adventure Quest

by Mike Austin, Nick Austin, and Pete Austin

Episode 2 of Jewels of Darkness
Fantasy
1983

(based on 6 ratings)
1 review

About the Story

Adventure Quest is a full scale adventure game with 225 individually described locations. You will have to solve a very large number of problems on your journey to the Black Tower and (perhaps) victory.
To play Adventure Quest you simply enter English phrases to tell the computer what you want to go (e.g. MOVE NORTH, FILL THE BOTTLE or LOOK AROUND), and it acts as your eyes and ears to describe your surroundings.
In fact, Adventure Quest is amazingly easy to play - you don't need to be able to find the cursor keys blindfold or hammer the space-bar for hours. But it may take weeks to solve! Fortunately you can use the SAVE command to store the current state of the game and return to everyday life for a while, resuming play later.


Game Details

Editorial Reviews

SynTax
Jewels of Darkness
Everything useful seems to be guarded! There's a Djinn by the oasis, a sphinx by a pyramid and a giant picks the bones of an unfortunate traveller right in the middle of a path you'd just love to use. Avoid those and you can bet you'll run into some orcs! Even the priestess who offers to help you with your quest won't do so until you find and return her sun-dial. So nothing is straightforward.
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Old fashioned puzzle-fest, April 19, 2015
by NiMuSi (London, UK)

Adventure Quest may not meet the expectations we have of if today. For example, although it has a huge map, a lot of locations are padding; a staircase may consist of 5 locations when 2 could have been adequate (top and bottom), there are quite a few east-west and north-south passages which could have been shortened. Inventory management is also a challenge as you are limited to 4 items.

Despite all these shortcomings, this is still an immensely enjoyable game. and the reason for that are the puzzles. They are varied, there are plenty of them, and they all have satisfying solutions. I was stumped on quite a few occasions but that was never frustrating because when I finally figured out the solution, it was always logical. There are several different areas within the game, the transitions between them are handled in an interesting manner, contributing to the suspension of disbelief.

If you like old-school if where the emphasis is on the problem-solving, this will definitely be worth playing.

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