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The Impossible Bottle

by Linus Åkesson profile

2020

(based on 23 ratings)
10 member reviews

About the Story

Housework is only as dull as your imagination. Join Emma, six years old, on a playful adventure of peculiar proportions.

Merciful puzzlefest. Parser or point-and-click, as you please. Web (including mobile) or Z-machine.

Game Details

Language: English (en)
First Publication Date: October 1, 2020
Current Version: 1
License: Freeware
Development System: Dialog
Forgiveness Rating: Merciful
IFID: 3825366A-0565-4D7D-A127-8FC261F2962F
TUID: 41cr9x95gu6tlfeu

Awards

1st Place (tie) - 26th Annual Interactive Fiction Competition (2020)

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Member Reviews

5 star:
(11)
4 star:
(11)
3 star:
(1)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 10
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Most Helpful Member Reviews


4 of 4 people found the following review helpful:
Simply magical, December 7, 2020
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2020
(I beta tested this game)

As modern video games get more and more complex, and the hardware gets more and more powerful, AAA games are capable of overwhelming feats – I gasped in wonder the first time I saw the crowded streets of Assassin’s Creed Unity’s revolutionary Paris, for example, and that’s more than five years old! But for whatever reason, when I run through the times when a game has just bowled me over with amazement, a disproportionate number are things from IF, like the power-fantasy of Hadean Lands, where I cackled with glee at the way I could type “W” and see the game visibly pause before spitting out the results of the twelve different sub-puzzles I’d automatically solved with that single key press. Perhaps it’s that the flexibility of text means it’s always capable of surprising you, whereas once you understand the systems at play in something like an Assassin’s Creed game, you’ve pretty much got the whole thing figured out. Or maybe there’s something to the old saw about imagination, and picturing what the text is describing, being more evocative than just seeing.

Anyway, add the Impossible Bottle to the list. I’ve seen a number of reviews that bounced out of this one early, before getting to what makes the game so amazing, so while I’ll be putting the rest of this under a spoiler block to preserve the surprise, I do want to clearly say for those who haven’t played yet that there is something amazing here and it’s not just a game about a six-year old picking up a mess, so stick with it through those first ten minutes.

Okay, with that out of the way, let’s get spoilery:(Spoiler - click to show) when I first realized what the gimmick here was, it made me smile – the idea of a magic dollhouse that lets you change what’s happening in the real house is a clever one, and the initial puzzle where you figure that out leads to a lovely aha moment that made me feel smart. But oh man I had no idea how deep the rabbit hole goes. You can move things around, sure, makes sense. Putting a small thing in the dollhouse turns it into a normal-sized, real thing in the real house, OK. Putting a big thing into the dollhouse to shrink it, now we’re starting to get more complicated. Then add on that you can sometimes blow things up twice, or shrink them twice, and that changing their size might make them come to life or otherwise slightly shift? It stops feeling like a gimmick and starts feeling like magic, especially once your dad makes a fateful decision, and you figure out how to get into the titular bottle…

The dollhouse opens up a huge possibility space, but TIB does a masterful job of helping you stay on top of what you’re doing. There’s a handy GOALS command that lists what you could be working on at any given time, and a progressive hint system to keep you on track. More than these external crutches, the game also provides solid direction via suggested verbs and cueing from other characters, and while the magic of the dollhouse is very versatile, you generally have a good understanding of what kinds of things you can accomplish so you’re rarely left floundering. And it’s all implemented incredibly smoothly, so that it’s easy to do anything you can think of. I’ve only played a few Dialog games, but it really shows its strength and versatility here – I mostly played by typing in commands, but a few times when I ran into disambiguation issues (primarily when I was trying to mess around stacking furniture to see if I could break the game), the ability to click links made it incredibly robust to mischief and player screwing-around.

While the puzzles, and the size-changing mechanics, are the real stars of the show, there’s plenty to like about the narrative side of things too. The other members of your family don’t rise much above stereotypes, but they’re lovingly drawn and appealing nonetheless. TIB is another game that references the pandemic, but instead of using it as a tool of horror or isolation, instead it focuses on the way people and families can come together and support each other through a tough time, which is always a lovely message but is especially so right now.

Is TIB a perfect game? No, probably not – the solution to the dinosaur puzzle feels a little too unintuitive to me, for one – but it is a delightful one (you can get all the way through to the end and never realize that you can play the-floor-is-lava!), and, as I keep repeating, really just magic.


This was my favorite game of the 2020 Comp.

4 of 4 people found the following review helpful:
Amazing concept with near perfect execution, October 23, 2020
by deathbytroggles (Minneapolis, MN)
What initially appears to be a charming slice-of-life about a six year-old girl helping her dad get ready for a dinner party turns into a old-school puzzlefest with an extraordinary mechanic that I'm embarrassed to admit I needed the in-game hints to even discover. For those that don't mind knowing ahead of time, the mechanic is (Spoiler - click to show) that your bedroom has a dollhouse which is a replica of the actual house, and putting items in and taking them out of their respective rooms changes their relative size in reality. For example (not in the game), if you were to put a toy sword in the dollhouse's kitchen, and then go to the actual kitchen, you'd find a regular sized sword.

The coding for this puzzlefest is damn impressive, as there are so many things you can do that aren't required that the game allows you to do, and even some potential alternate solutions to puzzles are at least acknowledged even if unsuccessful.

I badly wanted to give this five stars, but the more I played the game the more I found myself exhausted. Some of the puzzles enhance the charm of this universe and the way your family reacts (or doesn't react) to some of things you do is great. I actually adore the whole sequence with (Spoiler - click to show) the stegosaurus and the way Dad reacts to it. But there are also several puzzles that seem to be there simply for puzzle's sake, (for example the (Spoiler - click to show)rope/anchor puzzle inside the impossible bottle), and I found myself going to the hints quite often just to get a jumpstart on what to do next. There are also so many items you can carry or manipulate and a lot of them are irrelevant to progressing in the game, so I found myself easily getting overwhelmed and resorting to the hints for that reason as well. For their own sake, the progressive hints were really well done and I rarely needed the final hint to progress; I mainly just needed a nudge on where to focus my efforts.

A must play for puzzle enthusiasts and I would be surprised if The Impossible Bottle doesn't win an XYZZY award or three.

3 of 3 people found the following review helpful:
A whimsical and truly delightful parser puzzler, November 30, 2020
by Stian
Related reviews: ifcomp 2020
Linus Åkesson, the author of this game, is the creator of the Dialog authoring system and his three games seem to have been made in tandem with its development. Being fundamentally different in terms of both premise, story and interaction, they each play to different strengths of Dialog. This time, the author presents us with a real puzzlefest, and it is as delightful as they come.

Taking on the role as a six year old girl you start the game tidying up your toys, but it soon turns into a clever, whimsical and imaginative journey through your house in order to make everything ready for dinner. Storywise, The Impossible Bottle certainly alludes to Alice’s adventures in wonderland; it is equally surrealistic (though admittedly far less trippy). And like the books about Alice, Åkesson’s story also contains hidden layers of depth that are gradually uncovered during play. Despite a few instances of parser strangeness, the implementation is mostly brilliant, and the writing, though sparse, is perfectly suited to the protagonist and her world.

It took me just over two hours to finish The Impossible Bottle, and I loved every minute of it!

See All 10 Member Reviews

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Recommended Lists

The Impossible Bottle appears in the following Recommended Lists:

IFDB Top 100 by Pegbiter
An automatically updated list utilizing an IMDb style Bayes estimator to calculate weighted ratings based on all IFDB ratings. Questions and comments can be placed here....

Interactive Fiction Competition Winners by RichCheng
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Polls

The following polls include votes for The Impossible Bottle:

Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.

Games featuring a central evolving puzzle mechanism by Lance Campbell
Looking for any games that feature a core puzzle mechanism that the player masters and expands upon throughout the game. The puzzle mechanism should start out simple, and evolve and expand in an organic way, supporting the game and story...

Best parser games since 2017 by Rovarsson
When browsing for good recent games, I'm overwhelmed by the amount of Twine and Choice games. Add to that a great number of games with five stars and only one rating, many of which are also, yes, Twine and Choice games, it gets difficult...

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This is version 7 of this page, edited by Dan Fabulich on 2 January 2021 at 7:39pm. - View Update History - Edit This Page - Add a News Item