The Dreamhold

by Andrew Plotkin profile

Fantasy
2004

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3 of 3 people found the following review helpful:
You do not find yourself afraid. A review is more than merely interesting., June 24, 2019

With no memory of who you are or what you are doing there, you have found yourself in a bleak stone chamber with only one exit. Clambering out and up a staircase, the breath catches in your throat as you realize where you are - a dreamhold, the private home and study of an immortal wizard. Your only goal would appear to be escape - but why are you drawn to collecting strange masks? Either way, you must explore this place, and all of the magical mystery within.

The Dreamhold was designed as an introductory story to parser IF, and as a result you are guided by the Voice, who uses italicized brackets to give advice, hints, and occasionally self-deprecating commentary:

[Amnesia. Yes, it's a cliché, but it'll do for a tutorial.]

There is an expert mode for those readers that enjoy fiendish puzzles (I'm not quite prepared for that yet!), and I like the idea that once-IF newbies, after playing through it the first time and then many other IF games, tackling that challenge as a final exam of sorts. I did enjoy solving the mystery on normal, and the dreamhold was brilliantly designed and well-crafted.

However, the reason why I've not given it a full score is that I did not quite understand the story or the couple of endings that I managed to find, and perhaps there could have been a clearer backstory or some sort of helpful coda or explainer at the end. Perhaps I was just being particularly obtuse, and perhaps one day I'll amend it if I do complete expert mode and that illuminates things.

Nonetheless this game does exactly what it sets out to do, which is provide a great introduction to parsers. Four multicoloured masks - in any order, I'm not picky (unlike some!).

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