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Charming

by Kaylah Facey

Fantasy
2018

(based on 6 ratings)
1 member review

About the Story

Potions shattered on the floor, pages torn out of books, a demolished statue... These are a few of the magical messes you will have to clean up before Enchantress Igmenta arrives for your coming-of-age test tonight. Unfortunately, you've never been much good at magic, and it will take all of your determination to learn enough of it to set the Pentacle Chamber to rights--and pass that test!

Charming is a short, light, puzzly game. Writing it began around September of 2015; two programming language switches, many hiatuses, a college graduation, and two missed IFComp deadlines later, Kaylah Facey is thrilled to finally release it to the public. She very much hopes you enjoy her debut interactive fiction game.

Game Details

Language: English (en)
First Publication Date: October 1, 2018
Current Version: Unknown
License: Freeware
Development System: Inform 7
IFID: Unknown
TUID: 3378ciuch6fpkwzq

Awards

24th Place - 24th Annual Interactive Fiction Competition (2018)

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Member Reviews

5 star:
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3 star:
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Average Rating:
Number of Reviews: 1
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1 of 1 people found the following review helpful:
A fun, light-hearted game with somewhat intricate puzzles, November 19, 2018
In Charming you play as an apprentice witch who has destroyed several magical items and must repair them. This requires solving a series of puzzles, often with multiple parts. Unlike, say, Dynamite Powers vs. the Ray of Night!, though, the gameplay isn't linear. After you solve what amounts to the initial puzzle you can work on a few different tasks at once. Normally having multi-part puzzles simultaneously going on would be a lot to keep track of, but the game includes a very helpful TODO command which will tell you what tasks are available, what tasks you've completed, and what tasks remain.

The puzzles themselves require a lot of consulting the various magical books for information. You really have to pay attention, and there's a lot of extra information that you don't end up needing. But I found this to be a plus; it provides background for the world that you're in, making gameplay feel more immersive. It also makes the puzzles more interesting; you can't just go through the magical books and say "O.K., what information have I not used yet?" in order to solve the puzzles. Some of the information can also be used to perform actions that later show up in the "For Your Amusement" list, increasing the game's playability.

One thing I found particularly satisfying was (Spoiler - click to show)creating a crystal ball. Structurally, it wasn't much different from the other multi-step puzzles, but something deep in me just really appreciated the act of constructing a fabled magical item that I've seen in dozens of stories and games.

One thing a player should be aware of going into the game is that some of the magical book topics only trigger on the entire phrase, whereas some will trigger with the entire phrase or the right keyword. However, the game does includes a shortcut READ verb, so that you can, for example, READ [a topic] instead of always having to CONSULT [a particular book] ABOUT [a topic].

Overall, I think Charming lives up to its name. I found it to be a fun, light-hearted game with somewhat intricate puzzles, and I would recommend it to fans of such. It's particularly impressive that this is the author's first work of IF. I hope she continues making games!

If you enjoyed Charming...

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Best fantasy games by MathBrush
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This is version 3 of this page, edited by Doug Orleans on 18 November 2018 at 1:57pm. - View Update History - Edit This Page - Add a News Item