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About the StoryYour awakening is slow and feels strange. You must have slept for a long time.
As you float fitfully toward consciousness, you find yourself wondering if there is a word to describe the way one forgets a vivid dream after a long slumber. There really ought to be a word for such a thing.
You plumb the depths of your memory, but can't find it.
Actually, you can't find much of anything.
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Traveler is a small, procedurally generated exploration game, with randomly generated descriptions of the stars. The individual planets are sometimes quite shallowly implemented, but Sandel uses each star as a pacing device. As you travel through the stars, your ship's stats decline, giving a tension to Traveler. Sandel's writing is strongest, I think, as she describes what you, in your travels, have missed; thoughts of home occur at the strangest times.
Overall, Traveler feels like a much more sensible version of Porpentine's Ruiness - both are about travellers who never make meaningful connections in any one place, for whom travel is work, whose constant moving around alienates them from everyone around them. A melancholic work which nonetheless ends on a hopeful note.
If you enjoyed Traveler...
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This is version 2 of this page, edited by Caelyn Sandel on 9 February 2015 at 3:48pm. - View Update History - Edit This Page - Add a News Item