Glass

by Emily Short profile

Part of fractured fairy tales
Fantasy
2006

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Reviews and Ratings

5 star:
(7)
4 star:
(38)
3 star:
(55)
2 star:
(4)
1 star:
(1)
Average Rating:
Number of Ratings: 105
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2 of 2 people found the following review helpful:
Effective storytelling makes Glass worth playing, October 9, 2020
by bradleyswissman (Virginia, US)

Emily Short really pushes some boundaries of IF that she has similarly played with in Galatea. I highly recommend playing this game at least once through before reading any spoilers.

In this riff on the classic story of Cinderella, you play (Spoiler - click to show) not the evil stepmother, the haughty sisters, the handsome prince, or Cinderella, but the family parrot. . I went in expecting something lengthy and immersive like Bronze, but was pleasantly charmed by this clever reimagination. Partially because she's stripped the reader of most of their agency, Ms. Short's writing shines through here more than ever. She fully fleshes her characters out in terms of mannerisms and speech. Additionally, Short(Spoiler - click to show), having pulled the wool over your eyes by casting you, the reader, as a parrot, provides us with a completely re-written Cinderella. You will definitely want to play through multiple times so that you can experience the full story! There are at least 4 different endings that I found.

I gave this gave 4 stars rather than 5 simply because it lacked the impressive machinery that Post usually works into her IF, and 4 stars rather than 3 because the writing is really that good. It is well worth your time, simply because it takes very little time to play.

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- Walter Sandsquish, February 1, 2020

- Lillianatha, November 15, 2019

- mrfrobozzo, January 18, 2019

- lucyclare, October 7, 2018

- artao (SW Wisconsin), August 26, 2018

- Nereare (São Paulo, Brazil), May 14, 2018

- mjw1007, January 15, 2018

- Squidi, December 5, 2017

- Catalina, October 25, 2017

- Wanderlust, August 3, 2017

- jamesb (San Antonio, Texas), July 27, 2017

3 of 3 people found the following review helpful:
"Bronze" is certainly stronger than "Glass", July 16, 2017
by Cory Roush (Ohio)

Another in a series of Emily Short's fractured fairy tales, but without the depth and complexity of "Bronze"... so unfortunately, not as enjoyable.

I appreciate the experimental nature of a game like this; not only are you given limited ways to control the outcome, but your character is limited by nature itself as you play a bird in a cage.

Two problems stand out in my mind, though:

1) Available conversation topics are shown after THINKing, but it always seems like the topics come one moment too late. By the time you actually SAY something, the other characters have already proceeded, and it's not always clear how your input changed the course of the conversation.

2) With games like these, with multiple endings and a limited window of opportunity to branch the storyline, I'd love to have a system that tracks how many other endings I have to discover. I wouldn't want the "clues" to be too descriptive... something like a Choice of Games' Achievements system where the author could allude to one of the many paths available. Without knowing if I've already discovered all of the endings, going back and replaying after a few restarts seems potentially fruitless.

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