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+=3

by Carl de Marcken and David Baggett

Educational
1994

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Reviews and Ratings

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Number of Ratings: 17
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1-17 of 17


- Oreolek (Kemerovo, Russia), August 28, 2018

- Harry Coburn (Atlanta, GA), June 18, 2018

- JudgeDeadd, November 11, 2017

- Biep, April 10, 2017

- Khalisar (Italy), October 6, 2014

- Egas, August 4, 2013

- Stewjar (USA), February 2, 2013

- Karl Ove Hufthammer (Bergen, Norway), January 27, 2012

- Ben Cressey (Seattle, WA), February 2, 2011

2 of 2 people found the following review helpful:
Pointed, February 2, 2011
"+=3's" thesis is that a puzzle's difficulty is not directly related to how logical the solution to the puzzle is, but rather by the context that the puzzle appears in. Most seasoned IF players will find this game's one puzzle infuriating because it cleverly defies IF's conventions, yet the puzzle's solution is not only logical, but, literally, a cliche.

- Stickz (Atlanta, Georgia), July 2, 2010

- OtisTDog, April 14, 2010

- Nathaniel Kirby (Pennsylvania), June 30, 2008

6 of 7 people found the following review helpful:
A game to mention, not to enjoy, May 28, 2008
by Victor Gijsbers (The Netherlands)
This game makes a point about interactive fiction design. It makes it well and quickly (one you have figured out the solution, probably by reading the source or the walkthrough). So, although this game is not enjoyable as such, it does the one thing that it attempts to do quite well.

What is the point that it makes? According to Karl Muckenhoupt, the point is that "it is possible for a puzzle to have a completely logical solution, and yet be nearly impossible to solve except by randomly guessing commands". Without disagreeing with that, I would say that the point of +=3 is that "conventions of play are there for a reason". Either way, it's a good point, and +=3 is a name that you might want to drop in a discussion now and then.

- Miron (Berlin, Germany), December 10, 2007

- Isxek, December 4, 2007

Baf's Guide


Written as an example of how not to write games. Specifically, the thesis it seeks to prove is that it is possible for a puzzle to have a completely logical solution, and yet be nearly impossible to solve except by randomly guessing commands. This was the centerpiece of a heated debate on rec.arts.int-fiction. Not meant to be played and enjoyed.

-- Carl Muckenhoupt

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