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6 of 6 people found the following review helpful:Memories, seaweed and shrimp boats, January 15, 2010
by Pete Gardner (Vancouver, Canada)The goal of The Coast House is unclear, but the atmosphere is good. This is a mystery that follows the player as he searches the home of his late grandmother and retired grandfather for clues to...something. Just what he is searching for is unclear. All he knows is that his grandfather suggested that there was something back at the old unused house in the town of Dalton on the coast of Texas that would be of interest to him. And there we have it.
The puzzles in The Coast House are relatively easy, and the game is quite forgiving. You donít die, at least not that Iíve experienced. The prose has a few grammatical errors, but not enough to really disturb me. I found the lack of a clear goal a bit confusing, as I had no real direction to follow. It was largely a matter of going through the usual paces of exploring the map, examining everything, trying to use things together to achieve a simple result, and maybe something will happen to move the plot along. Had the game been a bit longer I would likely have given up, not really feeling driven to accomplish anything.
What causes The Coast House to stand out is the effective atmosphere generated by the prose. Iíve never been to the east coast of Texas, and especially not to Dalton, but I now feel as though I would recognize it if I did. Great attention has been given to detail, generating feelings of nostalgia and loss. That is quite an accomplishment for such a short game, and it is clear that Dalton, or a town much like it, is close to the heart of the author(s).
Having said all that, would I recommend The Coast House? Only if you are looking for decent example of atmosphere. Apart from that, the events were really quite ordinary and after finishing the game I thought to myself, ďWell, that was nice.Ē But that was it. No wow factor for me.
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