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by Jacques Frechet profile

Science Fiction , Humor
2012

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- E.K., December 4, 2016

- Sam Kabo Ashwell (Seattle), January 15, 2013

- Joey Jones (UK), July 30, 2012

- Molly (USA), June 18, 2012

- Mr. Patient (Saint Paul, Minn.), June 17, 2012

4 of 4 people found the following review helpful:
Brief, decidedly quirky homebrew puzzle game, June 17, 2012
by Emily Short
Related reviews: cover stories

In this short puzzler, you play a robot who has to deal with a massive bug invasion in his home. The puzzles are fairly straightforward, and are made more accessible still by a very constrained verb set.

While I did get very briefly stuck on one part of the story, it's because I had failed to notice a state change that was described in the text but that my eye had skipped over. (Spoiler - click to show)If you get stuck after you've done things you think should have solved the problem, note that both the window and the refrigerator will close automatically when you move away from them. Since I'd envisioned the window as the sliding variety, this is not at all what I expected, and I didn't notice when it happened.

The game is implemented in a homebrew system with several notable features. First, output is text-styled in blocky text with blue lettering for objects that are interactive. Second, it's possible to undo multiple layers using a clickable undo link beside each section of text.

And finally, the game accepts voice commands for input. I didn't play the whole game this way out of fear of annoying the people around me, but for the commands I did try, it was fairly effective at recognizing my instructions, especially if I did my best Dalek impression.

For that technical feature, this is worth a look; otherwise, it's a charming diversion of a few minutes.

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