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1-8 of 8 >INVENTORY - Paul O'Brian writes about interactive fiction This story seemed to struggle to find its voice, vacillating between the chilling (the voice in the boxes), the satirical (the copyright man), and the bubblegum epic (participating in the adventures of Jeff Steele, Galactic Hero, and battling the Chromium Knight). The writing never seemed to settle into one style, and as a result the entire work felt disjointed, as it was not the result of a unified vision, but rather a collection of “wouldn’t this be neat?” concepts, halfheartedly strung together. The other lasting impression left by the game is one of frustration, since a bug prevents players from winning. Consequently, although Piece has some interesting moments, it fails as a whole.
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A meta-game about the role of PC and player, May 22, 2016by MathBrush In this game, the main character discovers that they have been paralyzed unless someone (the player) types them commands; they have become a sort of puppet. Was this review helpful to you? Yes No Remove vote | Add a comment
- E.K., May 29, 2012 - Sorrel, August 3, 2010 - Audiart (Davis, CA), January 8, 2009 - Martin Braun (Berlin, Germany), July 30, 2008 Baf's GuideA short game that plays with various levels of simulation and fiction, including the relationship between player and player character in adventure games. Not as abstract as it sounds, though. The main character (an unsuccessful guitarist and programmer) has a definite outlook on life and bad science fiction. The different components of his reality do ultimately cohere, even if it isn't obvious from the outset how. Bizarre and only half serious. -- Carl Muckenhoupt
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