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1-9 of 9
- Spike, April 11, 2017
- Audiart (Davis, CA), February 26, 2017
A mid-length parser game drawing on graduate mathematics, February 3, 2016
by MathBrushIn this game, you play a young person who wants to be friends with the town's cool kid and his friends. However, to play his game, you need dice. Five dice. As you go on a search for them, things begin to get weird.
This game incorporates a number of concepts in geometry and topology, such as the Klein bottle (a surface with no inside or outside, which also was featured in Trinity); platonic solids (the five solid shapes which are as symmetric as possible); duality (where vertices and faces of a shape are swapped); Hamiltonian circuits (where you walk through every vertex of a graph without repetition); connected sums (which amounts to wormholes in physics); and a few other references such as the equations for quaternions.
A lot of this amounts to an extended in-joke, but otherwise the game is fairly well put-together. I feel that it would have benefited from some more explanations, such as an in-game textbook.
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- brattish (Canada), March 27, 2008
- Stephen Bond (Leuven, Belgium), November 8, 2007
- Sami Preuninger (New York City), October 23, 2007
A dense web of mathematical puzzles and in-jokes, Erehwon is one difficult game for those who aren't well versed in higher math--and yet it's so wittily done that it's worth playing through with a walkthrough in hand, just to see the prose and appreciate the crafting of the puzzles. You're wandering around the towns of Erehwon, Aksarben and Nowhere, Nebraska, which are linked by what amounts to a Klein bottle, and along the way you turn yourself and other things from matter to antimatter without having the latter come in contact with the former. It's littered with puns and Easter eggs, and obscure pop-culture references, and full of off-kilter humor that takes some getting used to, but it's still plenty of fun.
-- Duncan Stevens
1-9 of 9 | Return to game's main page