External Links

adaminte.zip *
This game requires an interpreter program - refer to the game's documentation for details.
adamsinform.zip *
This game requires an interpreter program - refer to the game's documentation for details.
AdamsGames.zip *
This game requires an interpreter program - refer to the game's documentation for details.
zx.zip *
This game requires an interpreter program - refer to the game's documentation for details.
C64adv.zip *
This game requires an interpreter program - refer to the game's documentation for details.
atari8gm.zip *
This game requires an interpreter program - refer to the game's documentation for details.
Sols2.zip *
solution
jgunness.zip *
walkthrough
AdamsHints.tar.Z
hint sheet
(Compressed with the Unix-style .tar.Z "tarball" format. Free unpacking tools are available for most platforms.)
AdamsHints.zip *
hint sheet
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

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Spider-Man

by Scott Adams and Al Milgrom

Episode 2 of Questprobe
Cartoon, Superhero
1984

About the Story

Questprobe adventure number 2. It's the amazing Spider-Man's turn to be tested by the mysterious Chief Examiner. The offices of the Bugle have been taken over by some of Spidey's most famous adversaries, and it's up to him to get the presses rolling again.
Converted from original code by Paul David Doherty.
[--blurb from The Z-Files Catalogue]


Game Details

Off-Site Reviews

Crash

"The crux of the adventure is how you go about dealing with Spider-man’s friends and foes from Madame Web, a friend with useful psychic powers, to the likes of Sand-man, who can convert all or part of his body to sand, and the Ringmaster, another foe, who runs a circus of crime, hypnotising and robbing his audiences. Although the solution to the encounters with these characters can be gleaned from the information in the glossary, there are still one or two places which left me puzzled. Moving a crib is apparently beyond the powers of a superhero like Spider-man; there are one or two locations which lead to an abrupt ‘something stops me’ but I never quite worked out what, and, despite keen super senses, in the dark our hero falls and breaks his neck. There is one major programming niggle which you will most certainly come across. On picking up an object, or setting one down, the scene is taken from the screen momentarily and then redrawn so quickly it results in an awkward flash. Picking up several items quickly can leave you dazed by all the flashing. This is simply poor programming.

Spider-man is another good game from Scott Adams where the Marvel characters really give the game that edge. The graphics are superlative and capture the scenes right down to the smallest detail. The mix of comic book hero, fascinating plot and super graphics will ensure the game’s success."
See the full review

Page Update History

v.15: 01-Jun-2013 23:15 - Scott Adams (Current Version) - Edit Page - Normal View
Changed title
v.14: 23-Aug-2022 19:20 - Scott Adams
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v.13: 23-Aug-2022 19:15 - Scott Adams
Changed title, description, author
v.12: 23-Aug-2022 18:50 - Scott Adams
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v.11: 23-Aug-2022 18:49 - Scott Adams
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v.10: 23-Aug-2022 18:46 - Scott Adams
Changed development system
v.9: 04-Jul-2022 10:17 - Petter Sjölund
Changed IFIDs
v.8: 03-Jul-2022 12:17 - Petter Sjölund
Changed IFIDs
v.7: 15-Nov-2021 16:18 - Petter Sjölund
Changed IFIDs
  v.6: 01-Jun-2013 23:15 - Eq
Changed title, description
v.5: 13-Jan-2009 14:42 - Fredrik
Changed external review links
v.4: 11-Mar-2008 19:54 - David Welbourn
Changed description
v.3: 19-Feb-2008 23:56 - Emily Short
Changed cover art
v.2: 31-Jan-2008 15:01 - onyx
Changed IFIDs
v.1: 29-Sep-2007 20:48 - IFDB
Created page