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ludite.z5
Requires a Z-Code interpreter. Visit IFWiki for download links.
Walkthrough and map
by David Welbourn

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Lurk. Unite. Die. Invent. Think. Expire.

by Ryan Stevens

Surreal
1999

About the Story

"Morning seems strange, almost out place." [--blurb from Competition '99]


Game Details

Off-Site Reviews

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

So yeah, things are spelled right. And probably there will be some people who love this game. But me, I just don't get it. None of it really makes much sense to me, and its hallucinatory qualities only hold my interest for a few minutes. I thought at first I was just stuck on the door puzzle, and I was going to present L.U.D.I.T.E. as Exhibit B for the argument in favor of including walkthroughs or hints with comp games. Then I noticed that Rybread had left the debug feature on, so I just looked at the game's object tree to see if I was missing anything. Turns out I wasn't. I tried jumping to a couple of other objects that looked like they might be rooms, but those objects lacked description properties. So what you see is, more or less, what you get. And what you get is not much, and what there is of it is really weird.
See the full review

Page Update History

v.5: 07-Jul-2018 16:01 - Paul O'Brian (Current Version) - Edit Page - Normal View
Changed external review links
  v.4: 07-Jul-2018 16:01 - David Welbourn
Changed download links
v.3: 02-May-2008 15:33 - Paul O'Brian
Changed external review links
v.2: 27-Feb-2008 21:47 - David Welbourn
Changed description
v.1: 16-Oct-2007 01:49 - IFDB
Created page