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rendition

by nespresso

Political art experiment
2007

Web Site

About the Story

They caught Abdul during an insurgency in the east. He tried to take out a regiment with some home-made explosives strapped to his chest. They didn't explode, so pretty soon the coalition had a real live terrorist in their clutches. But who sent him? The fundamentalists over the border? He has been shipped over here to be "questioned". And you have been given the plum job.

A portrait entry in the 2007 IF Art Show.


Game Details

Off-Site Reviews

Play This Thing!
Quit This Thing
Rendition leverages the power of complicity, but not to any very effective end. I found it possible both to downplay the goal, since the piece never convinced me that there was anything important to gain by breaking Abdul, and to discount the methods, since the interaction didn't permit such tactics as conversation, persuasion, or alternative forms of espionage. I was free to QUIT, my moral disapproval unchallenged.
See the full review

SPAG
The implementation is pretty awful. While most body parts are present, the game gives no consideration to whether the action you are attempting actually makes sense with that part. Thus you can happily pull Abdul's eyes and twist his belly. But then, everything about this game is lazy, most of all the thought behind it. You are a psychopath, taking gleeful pleasure in your work. If you were hoping for a consideration of what it means to be a scared kid who joined the military to get money for college and is now thrown into a strange, hostile land where most of the people want to kill you, and how that situation might lead you into doing things that would be unthinkable back home, you won't find it here. If you were hoping to understand what could lead a man to hate so much in the name of religion that he is willing to strap dynamite to his chest and detonate himself in the midst of a crowd, this game won't help with that either.
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SPAG
Even as an experiment, then, Rendition must be judged a failure. Does that mean it is worthless? Not quite. There is one aspect of the game I have not yet commented on, its most interesting aspect, the one thing about this game that is truly worth remembering. If you have not seen it in action, I will inevitably spoil it for you (as Adam Thornton spoiled half of it, but only half of it, for me). On the other hand, it is so easy to miss that not reading my comments will very likely deprive you of the experience as well. [...] This is indeed a brilliant touch. Only by not being satisfied with the information supplied to you by the game, only by stepping outside of its boundaries and trying to find the truth yourself, are you able to discover something about Abdul and the character you are playing. This, at last, is a real point that the game is making, a point not only about our relation to the media and how they function in political situations, but a point also about our relation as readers to works of literature. [...] The paucity of meaning within Rendition turns out to be at least partly a result of the paucity of our attempts to understand.
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Page Update History

  v.7: 04-Apr-2016 06:23 - RichCheng (Current Version) - Edit Page - Normal View
Changed external review links
v.6: 31-May-2013 16:12 - ramada
Changed Web site URL
v.5: 03-Mar-2013 10:08 - Edward Lacey
Changed external review links
v.4: 24-Apr-2008 22:02 - sushabye
Changed genre
v.3: 24-Apr-2008 21:58 - sushabye
Changed cover art, genre, forgiveness, Web site URL
v.2: 28-Jan-2008 15:32 - onyx
Changed Baf's Guide ID
v.1: 04-Jan-2008 03:22 - Emily Boegheim
Created page