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About the Story"An interactive (non)fiction about living with depression." The player of this multimedia hypertext game is given a series of everyday life events, and has to attempt to manage their illness, relationships, job, and possible treatment. Game Details |
The Indie Game Magazine
Battle Depression In ‘Depression Quest’
Player choices influence the progress of the story, but it’s not always a simple cause and effect. Players can’t, for example, decide to seek a therapist or pursue antidepressants. Instead, players are told that a co-worker’s cat has had kittens, and one of the litter needs a home, and then decide whether getting a kitten is a fun distraction or another overwhelming responsibility, for example. Giving players some choices with a little agency, but not a clear way to fix things or counteract depression is an accurate representation of living with depression.
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Paste
It isn’t fun in any sense of the word, but it needs to be played. It does not allow you to escape reality, but instead forces you to accept it, and come up with a new understanding of yourself and the people around you.
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Player Attack
No matter what I say about this short, heart-felt game, I’m torn. On the one hand, I love the simplicity of it. It’s straight to the point and really, that’s what it needs to be. But, it breaks my heart. These “fictional” choices that I’m making are choices that I’ve made in real life myself.
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v.4: 11-Feb-2024 07:46 -
Cerfeuil
(Current Version)
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Changed description, download links | |
v.3: 29-Oct-2020 16:41 - Zape Changed download links | |
v.2: 18-Jan-2014 15:46 - Edward Lacey Changed publication date, external review links | |
v.1: 05-Dec-2013 01:17 - Jason McIntosh
Created page |