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six.gam
For all systems. To play, you'll need a TADS 2 Interpreter - visit tads.org for interpreter downloads.
readme.txt
author's blurb
six.rs1
Multimedia file
six.rs0
Multimedia file
Story file with bundled multimedia
This file contains all the multimedia resources as well as the game, bundled into one.
For all systems. To play, you'll need a TADS 2 Interpreter - visit tads.org for interpreter downloads.

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Six Stories

by Neil K. Guy

Fantasy
1999

Game Details

Language: English (en)
Current Version: Release 1.0
License: Freeware
Development System: TADS 2
Baf's Guide ID: 606
IFID: TADS2-A2591A5F417103D92497E059369427CD
TUID: p9ci8ridqcdcpw5b

Off-Site Reviews

SPAG

I found the experience, though all too brief, to be thoroughly charming. Puzzlewise, the pieces all fit together with a satisfying little snap. Storywise, there are many insinuations and ambiguities and loose ends--enough that I plan on a second play-through to get a clearer picture of the whole. The author doesn't go out of his way to explain what any of this means and why it's happening. This is obscurity done right--unlike some other entries this year which shall remain nameless.
-- Suzanne Britton
See the full review

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

For a game that isn't a product of a mainstream company, Six Stories' graphics and sound maintain a remarkably high level of quality. In particular, some of the photos accompanying the game's eponymous "stories" were just gorgeous. Multimedia represents a daunting challenge to the prospective IF developer, because it adds whole new layers of artistic forms, each of which could sink the game if it's not up to snuff. IF writers already face the difficult demands of combining quality writing and design with good programming; as difficult as it is to both write well and program well, how much more difficult then to be also a good photographer, a good actor, a good sound technician, and to be skilled with all the software necessary to get these things in digital forms? I can't imagine we'll see too many multimedia text games that approach the level of Six Stories, simply because not only must it have been a hell of a lot of work to take all the pictures, record all the sounds, do the appropriate tweaking with Photoshop, SoundEdit, etc., and write the code that gets all these things going together, but I can't see many developers doing all these things as well as Guy manages to do them.
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Page Update History

  v.6: 23-Dec-2016 12:44 - David Welbourn (Current Version) - Edit Page - Normal View
Changed cover art
v.5: 01-Sep-2015 07:32 - <blank>
Changed download links
v.4: 22-Sep-2013 10:30 - Edward Lacey
Changed external review links
v.3: 22-Sep-2013 10:28 - Edward Lacey
Changed external review links
v.2: 02-May-2008 17:45 - Paul O'Brian
Changed external review links
v.1: 16-Oct-2007 01:49 - IFDB
Created page