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spacest2.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
space_st.z5
original competition entry
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
spacest2.zip
(Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
spacest2.sol
solution
space_st.txt
author's notes
space_st.wlk
walkthrough for competition release

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Spacestation

by David Ledgard

Science Fiction/Adaptation
1998

About the Story

Based on the example transcript that came with Infocom's Stationfall, with extensions and improvements, of course.
[--blurb from The Z-Files Catalogue]

Game Details

Language: English (en)
Current Version: Release 2
License: Freeware
Development System: Inform 6
Baf's Guide ID: 253
IFIDs:  ZCODE-1-980819-2213
ZCODE-2-040130-86D0
ZCODE-2-990301-F075
TUID: p3vgmr8ji1vckus7

Adapted from Stationfall, by Steve Meretzky

Off-Site Reviews

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

This is a cautionary tale for anyone who decides to implement one of the Infocom transcripts. The transcripts themselves are generally excellent, as they should be from a professional company which had the important task of explaining interactive fiction to a novice public. They are well-written and entertaining, with good settings and clever puzzles. To implement one of these transcripts so that it becomes a good game in its own right, you need a few things. You need to be able to write so well that nobody will be able to tell where the transcript prose stops and yours starts. You need to be able to make your sections of the game as entertaining as the transcript section. You need to be able to extend the setting of the transcript rationally, without introducing a foreign tone or feel. You need to be able to come up with puzzles that are consistent with those in the transcript, and are done as logically as the pre-written ones. If you can do all that, then absolutely write a transcript-based game (assuming you can secure Activision's permission, of course). Then again, if you can do all that, why waste your talent on adapting transcripts?
See the full review

Page Update History

  v.5: 22-Dec-2015 13:30 - Digger (Current Version) - Edit Page - Normal View
Changed IFIDs
v.4: 24-Sep-2009 11:19 - Dave Chapeskie
Changed title, description, cross-references
v.3: 12-May-2008 17:23 - Paul O'Brian
Changed external review links
v.2: 11-Mar-2008 21:50 - David Welbourn
Changed description
v.1: 16-Oct-2007 01:49 - IFDB
Created page