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SLAMMED!

by Paolo Chikiamco

2013

Web Site

About the Story

Turn a scripted steel-cage wrestling match into a real fight in this 250,000-word interactive novel!

You’ve always dreamed of becoming pro wrestling’s biggest star…but a wrestler’s world is fraught with hardship and betrayal, in and out of the ring. Become a powerhouse, a technician, a high-flier, or focus on your promo skills. There’s more than one road to success.

But none of those roads will be easy. This is a world where your biggest fans are your harshest critics; where the front office is more dangerous than the squared circle; where friends can become enemies with a single heel turn; where, sometimes, the only way to win is to lose, spectacularly.

This is professional wrestling. And you’re about to change it, forever.

Slammed! is an epic interactive professional-wrestling novel where your choices control the story.

There’s never been a professional wrestling game like this, a game where the outcome of your final match, your choice of opponent, and your relationships affect the ending. When’s the last time you played a pro-wrestling RPG with a “kayfabe” stat?–or where your trash-talking “promo” ability is as important as your core strength and wrestling technique?

- Enjoy a 250,000-word personal tale of friendship, competition, and revenge.
- Develop not only your physical abilities, but a favored wrestling style.
- Become a heroic face, or a villainous heel–or even turn heel.
- Turn a scripted match into a real fight–and vice versa.
- Decide when to keep kayfabe, and when to break it.
- Play as male or female, gay or straight.


Game Details

Off-Site Reviews

SPAG
SPAG Specifics - Issue #63 - By Hugo Labrande
Slammed! succeeds at its main goal, which is to be an awesome game about wrestling: the author is clearly very familiar with the wrestling world, and manages to reproduce this in a world and a story that feel true. [...] The game is transparently written as escapism [...] for wrestling, where the problems are painfully apparent and have broken into the mainstream [...], leaving them out completely didn’t really feel right to me.
See the full review

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  v.6: 11-Feb-2024 07:18 - Cerfeuil (Current Version) - Edit Page - Normal View
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v.5: 06-Sep-2016 09:50 - dutchmule
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v.4: 06-Sep-2016 09:49 - dutchmule
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v.3: 30-Jan-2015 15:08 - Dan Fabulich
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v.2: 28-Jan-2014 01:00 - Dan Fabulich
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v.1: 12-Dec-2013 01:35 - Dan Fabulich
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