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Story File
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.
Collegio Magazine
Manual, background and hints.
This is a pseudo-format used to represent download adviser records that apply to multiple formats.
Walkthrough and map
Verbose walkthrough and map by David Welbourn.
Juega en Línea
Traducido por El Clérigo Urbatain. {mm7tw5thtwdf3mif}
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The Reliques of Tolti-Aph

by Graham Nelson


Web Site

About the Story

Not so much an old-school dungeon crawl as an old school Dungeons & Dragons adventure: you are an apprentice mage wandering the streets of a deserted city in search of items, spells and experience. Expect fiendish traps, diabolical puzzles and lots of enemies to slaughter.

Game Details

Language: English, Castilian (en, es)
First Publication Date: March 1, 2006
Current Version: Unknown
Development System: Inform 7
Forgiveness Rating: Cruel
IFID: AC736F19-3C4D-461E-9C84-49A759C72F42
TUID: nnhm4yp172oivtd9

Off-Site Reviews

The Reliques of Tolti-Aph is the latest game by Graham Nelson, written to showcase some of the new features of Inform 7. It is not traditional IF, rather an RPG with IF elements. It implements a modified D&D engine referred to as Woodpulp & Wyverns (W&W). The implementation of the engine is impressive, but the gameplay itself falls a little short: it fails to adhere to its own conventions and several of the puzzles have unconventional solutions. (Thank goodness for David Welbourn's walkthrough!) It's not balanced, it's not fair, and it can be very frustrating for the player. Play at your own risk!
-- Dark Star
See the full review

Reviews Exchange

The combat system that is at the heart of the game is pretty cringe worthy. I'm a big fan of RPG on the whole - Baldur�s Game II and Diablo II and Morrowind - but the combat system here is lame. There's not even a proper combat system as such because all that seems to happen is that someone attacks you and you just bang the RETURN key a few times until the combat is over. Exciting it isn�t. During the first combat in the game, between myself and a harpy, I tried doing things like ATTACK HARPY or KILL HARPY only to be told that I couldn�t because I was already in combat. Ho hum. My opinion of the game, already low, sunk a bit further.
-- David Whyld
See the full review

IF Stuff
Craft In Practice: a detailed game-design analysis of The Reliques of Tolti-Aph
I realize that tastes differ and people like different stuff in IF and all that, but I think that The Reliques of Tolti-Aph is a very, very bad game. Unlike most bad games, it has a perfectly serviceable premise and setting and so on, and of course Graham Nelson is a fine writer. But the actual game design is ghastly.
See the full review

Page Update History

  v.16: 15-Oct-2018 14:20 - Shin (Current Version) - Edit Page - Normal View
Changed download links
v.15: 20-May-2018 23:24 - IFforL2
Changed download links
v.14: 17-Dec-2017 01:14 - Autymn D. C.
Changed language
v.13: 23-Mar-2017 02:25 - IFforL2
Changed download links
v.12: 23-Mar-2017 02:24 - IFforL2
Changed download links
v.11: 23-Mar-2017 02:23 - IFforL2
Changed language, download links
v.10: 02-Oct-2016 13:55 - Shin
Changed download links
v.9: 07-Feb-2016 16:17 - Shin
Changed Web site URL
v.8: 03-Feb-2016 04:41 - Shin
Changed download links
v.7: 31-Jan-2016 13:52 - <blank>
Changed download links, external review links
v.6: 19-Jun-2015 23:51 - David Welbourn
Changed download links
v.5: 23-Oct-2014 03:36 - Khalisar
Changed download links
v.4: 31-Aug-2013 05:55 - Edward Lacey
Changed genre, external review links
v.3: 23-Dec-2008 14:33 - David Welbourn
Changed IFIDs
v.2: 18-Feb-2008 23:57 - Emily Short
Changed cover art
v.1: 02-Jan-2008 07:53 - Victor Gijsbers
Created page