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by Phantom Williams profile


About the Story

A dream-like journey through a drifting life.

Headphones recommended.

Game Details

First Publication Date: October 1, 2015
Current Version: Unknown
Development System: Twine
IFID: Unknown
TUID: asfrcp17gktrdt1d

Off-Site Reviews

Meg Jayanth's Top 10 Games of 2015
"There is beauty and purpose to be found in each fantastical place in the game, but also an underlying desolation, a bittersweetness that comes through Phantom Williams' prose in combination with Ben Wasserman's music. (You must play it with the sound up.) But the most telling choice in Summit is to linger in these places--learning arts, making connections--or to leave, and continue on your quest to reach the elusive, ever-distant Summit. Both choices feel equally valid, equally terrible--stay and actually live life at the cost of giving up your dream, or go on with your journey but give up the people, places, magics that you are starting to know?"
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IF Only: Strangely Thought - by Emily Short
"Summit tells the story of a journey through a strange land. The eponymous summit is your goal, but it doesnít matter if you donít get there: there are many other places you can end up, and many ways you can read the experience. Perhaps youíll stop and live in a city for a while, or join a university, or take part in an archaeological study. And periodically you will need to open up your fishstomach and consume one of the many symbiotic fish that swim within. Consuming fish is a sign, and probably even a cause, of mortality, but you also canít really live without fish. Everyone has a fishstomach. There are stories of a time when people didnít have fishstomachs, but nowadays, everyone does.....Summit looks at the brighter side of death. Our lives are finite, but it is that boundedness that gives our choices meaning. We canít go everywhere and do everything."
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Page Update History

  v.9: 08-Feb-2017 16:55 - MathBrush (Current Version) - Edit Page - Normal View

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