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devours.z5
Requires a Z-Code interpreter. Visit IFWiki for download links.
devours.z5
original competition entry
Requires a Z-Code interpreter. Visit IFWiki for download links.
Hints
Some hints on the author's website.
Walkthrough
A walkthrough on the author's website.

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All Things Devours

by half sick of shadows

Time Travel
2004

Web Site

About the Story

From the game's about command:

"All Things Devours is a short piece of interactive fiction, leaning strongly towards the text-adventure end of the spectrum. It explores an all-too-familiar science fiction paradigm in what I hope is a rather refreshing and satisfying manner. However, due to the intrinsic nature of its subject matter, it is more cruel than one might hope for a modern piece of interactive fiction. In particular, any move you make may put things into an unwinnable state. You are therefore encouraged to save frequently, and also to realise that you will probably have to start over several times to find the most satisfactory ending."


Game Details

Off-Site Reviews

SPAG

Anyway, after a while, all these issues didn't seem to matter. The reason for that was, well, let's call it the puzzle framework of the game. It's mostly based on the idea of time-travelling; sure, there are enough text adventures using this concept (beginning with the classic Sorcerer by Infocom), but scarcely any implementing it as consistent and consequent. And I use the term "framework" on purpose: the whole game is built around and determined by constructing a sequence of actions leading to success. (There are multiple paths to victory, by the way.) While doing that, the player has to account for a number of time-travel side effects and paradoxes, some of which he can use to his benefit, while others are to avoid. It was a real thrill.
-- Valentine Kopteltsev
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SPAG

The technical aspect is where the game really shines. As both a player and an author, it was easy for me to see the intricate ballet that the various pieces of code have to participate in, in order to create the desired effects, and the author pulls it off impeccably. Also, there are no spelling or grammar errors of any kind, which I could spot.
-- Joao Mendes
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>INVENTORY - Paul O'Brian writes about interactive fiction

[T]he game is eminently worth playing just for its clever premise and a couple of excellent puzzles. It may play a bit fast and loose with its concept, and its ending may be a bit anticlimactic, but I highly recommend it nonetheless.
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Page Update History

  v.9: 09-May-2022 00:55 - Paul O'Brian (Current Version) - Edit Page - Normal View
Changed external review links
v.8: 26-Jul-2020 12:04 - Lance Campbell
Changed download links
v.7: 04-Nov-2013 22:10 - Emily Boegheim
Changed description
v.6: 07-Apr-2013 15:27 - Edward Lacey
Changed external review links
v.5: 24-Apr-2009 17:43 - Dave Chapeskie
Changed license type, description, forgiveness, Web site URL, download links
v.4: 07-Apr-2008 16:03 - Paul O'Brian
Changed external review links
v.3: 07-Apr-2008 13:18 - Paul O'Brian
Changed external review links
v.2: 07-Apr-2008 13:16 - Paul O'Brian
Changed external review links
v.1: 16-Oct-2007 01:47 - IFDB
Created page