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Story File
The latest release
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.
by the author
Walkthrough and maps
by David Welbourn
Story File v1
2017 IF Competition release
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.

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The Wand

by Arthur DiBianca profile


About the Story

Explore the wizard Bartholloco's castle with the help of a versatile magic wand. Can you overcome his challenge? Can you levitate a rock? Can you slice a baltavakia?

(Puzzle-oriented and family friendly.)

Game Details

Language: English (en)
First Publication Date: October 1, 2017
Current Version: Unknown
Development System: Inform 7
IFID: 12BC8883-FC23-4680-94CC-999165CF8D5A
TUID: 2jil5vbxmbv8riv1

Off-Site Reviews

The title says it all. This story is about the wand, figuring out how to use it and then doing so. There’s minimal setup and character development and almost no dialogue, but it’s a darn good puzzle game.
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Renga in Blue
As one might expect with a wand, this is generic fantasy: you’re supposed to make your way through obstacles in a castle and gather enough new spells (things like “levitate” and “fire”) to escape. In a way, the presence of spells makes this the most expansive verb list Arthur DiBianca has ever used, since each spell is a verb of sorts. The lack of ability to TAKE things means even the simplest of activities gets turned into a spell-related puzzle.
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The Breakfast Review
The puzzles start off easy and straightforward, getting more complex towards the end. They're just hard enough, I think, to elicit that all-important sense of achievement that puzzle-solving has to evoke without crossing the line into being frustrating.
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Doug's World
Although the wand can be programmed to cast a variety of useful spells, the player only acquires knowledge of these spells incrementally. The pacing is appropriate to this type of game: the player acquires a new spell, finds a need to use it immediately, and then has to apply it elsewhere in a less obvious situation. With increasing power of knowledge, the puzzles also become more challenging. By mid-game often a whole series of spells must be cast to solve a problem. The final challenge is delightfully and absurdly complex, requiring the player to invoke nearly every spell they've learned in a carefully timed sequence.
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Page Update History

  v.12: 16-Apr-2018 18:20 - CMG (Current Version) - Edit Page - Normal View
Changed author
v.11: 12-Jan-2018 21:14 - Ghalev
Changed IFIDs
v.10: 12-Jan-2018 21:12 - Ghalev
Changed development system
v.9: 23-Nov-2017 14:31 - dibianca
Changed download links
v.8: 20-Nov-2017 16:57 - dibianca
Changed external review links
v.7: 20-Nov-2017 16:55 - dibianca
Changed external review links
v.6: 20-Nov-2017 14:14 - dibianca
Changed external review links
v.5: 20-Nov-2017 14:11 - dibianca
Changed external review links
v.4: 16-Nov-2017 14:15 - dibianca
Changed download links
v.3: 16-Nov-2017 14:10 - dibianca
Changed download links
v.2: 25-Oct-2017 18:18 - David Welbourn
Changed download links
v.1: 01-Oct-2017 14:51 - CMG
Created page