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Gateway 2: Homeworld

by Mike Verdu and Glen Dahlgren

Episode 2 of the Gateway series
Literary/Space Exploration
1993

About the Story

In the early twenty-second century, an immense alien spacecraft, dubbed the "Artifact," arrives in the Earth's solar system. The Artifact ignores all attempts at communication; no one knows whether its intentions are good or ill.

You are the same protagonist as in Frederik Pohl's Gateway. Having become immensely wealthy from your discoveries, you begin the game as a young retiree in your San Francisco apartment, with nothing on you except the coverall you're wearing.

Soon you receive a transmission. You learn that an ambassador, who had previously been selected to rendezvous with the Artifact, was assassinated. Now you are asked to serve as an advisor to the ambassador's replacement. What's more, minutes later you receive yet another transmission with even more alarming news.

Game Details

Language: English (en)
Current Version: Unknown
License: Demo
Baf's Guide ID: 1169
IFID: MZ-DA7557FE8DD79C84E7EB142D19F426D2
TUID: 1t5qw2alatghgpv2

Sequel to Gateway, by Mike Verdu, Michael Lindner, and Glen Dahlgren

Off-Site Reviews

Adventure Classic Gaming

While there is little new or inspired in gameplay from this game, for what it does it does damn well. There are some real moments in the game where you feel the tension, especially when the terrorists are out to get you and you are working on limited time! Overall, the game moves at a nice pace that is neither too fast nor too slow. Furthermore, the puzzle design is almost perfect, with only few dead-ends. Most puzzles, if not all, are straightforward and very logical. The puzzles in this game may be a challenge for a novice player. There are some real brainteasers, but in the end there is not a puzzle that does not have a logical and believable solution. This is also a game that holds deep in my heart, as there are a lot of fun gadgets to play with in the form of advanced Heechee artifacts.
-- Joshua Mintzer
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SPAG
This game is indeed very solid work. All events tied tightly, no holes in the plot, good development of characters (NPC and PC), writing without spelling errors. [...] All the puzzles are story based (!) and logical! The game gives you enough hints to ensure your attention to detail, and I like it this way. The first part of the game is easy, but then sometimes you need to scratch your head before doing the next turn. You can get in an unwinnable situation, but these (errr...) alternative endings are richly described and even worth playing. So save often and keep old save files. On the other hand, if you want to get a long story, "Gateway 2" turns to be very linear, but it is well done and you don't notice its linearity as long as you don't want Zork-like cave exploring.
-- Stas Starkov
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SynTax
However, a game doesn't get good ratings through graphics and music, it's the puzzles that are important and Gateway II, sadly, falls down in that department. The game, by being divided into sections and, in the case of the zoos on the Artifact, sub-sections, which must be travelled through one by one, is very linear. The storyline isn't as good as the first game either and the ending is a bit of a let-down.

But I DID like the Kords!
-- Sue
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Page Update History

  v.6: 07-Apr-2013 14:22 - Edward Lacey (Current Version) - Edit Page - Normal View
Changed external review links
v.5: 13-Mar-2013 09:17 - Edward Lacey
Changed external review links
v.4: 08-Mar-2013 00:37 - Edward Lacey
Changed series name, episode number, external review links, cross-references
v.3: 26-Aug-2011 13:54 -
Changed IFIDs
v.2: 14-Nov-2007 17:16 - Benjamin Sokal
Changed cover art, description
v.1: 29-Sep-2007 20:48 - IFDB
Created page