External Links


ACG.ulx
Requires a Glulx interpreter. Visit IFWiki for download links.
Walkthrough and map
By David Welbourn.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to external links
All updates to this page

Adventurer's Consumer Guide

by Øyvind Thorsby

Cave crawl, Humor
2007

(based on 31 ratings)
3 reviews

Game Details

Editorial Reviews

IF-Review
Adventurer's Consumer Guide's Guide
As for the puzzles, they're generally fair, and many are quite ingenious: the objects you've been given at the beginning of the game can be used in a satisfying variety of ways. There are very few filler puzzles with obvious solutions, few re-capitulations of old standards: no passwords, no lock-and-key puzzles, and no light source problems — and certainly no mazes, inventory juggling, or hunger puzzles. There are one or two timed passages, but the timing is generous and needs no tedious optimization once you know what you need to do. Almost every solution requires that you not only find the right props but that you apply them with some degree of imagination... Thorsby keeps the challenges novel and inventive and seldom seems to have stuck in a mediocre puzzle merely because he needed to block an area and didn't have any better ideas. The result is a game that often feels old-fashioned in spirit but offers fresh and novel game-play.
See the full review

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Member Reviews

5 star:
(9)
4 star:
(17)
3 star:
(5)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 3
Write a review


16 of 16 people found the following review helpful:
Solid puzzle game, October 17, 2007

ACG is a moderate-sized piece, well-tested, with a wide variety of responses to unusual conditions. It's unabashedly a puzzle game -- the premise is a bit thin and the story is minimal -- but what it does, it does very well. The puzzles are generally fair, and many are quite ingenious: the objects you've been given at the beginning of the game can be used in a satisfying variety of ways. Very few of the puzzles felt at all shopworn or perfunctory.

The attention to detail is also excellent. There are a number of easter eggs and special endings -- while there's only one way to really win, the alternate semi-loss conclusions are great fun to read.

One thing that many players are likely to find surprising is the absence of response to EXAMINE: Thorsby eschews object descriptions entirely. Everything you need to know about a thing will be evident from its room description and inventory listing. (On the other hand, this makes for some very long inventory lists...)

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

9 of 9 people found the following review helpful:
Fun and Puzzly Goodness, December 19, 2010
by Bernie (Fredericksburg, VA)

As a staunch puzzle-lover, I find no greater joy than discovering an IF game that presents unique puzzles. The puzzles in Adventurer's Consumer Guide are both fun and fair (with the exception of, possibly, one puzzle that sent me to the walkthru). The game inspires trust, so that when you feel stuck you will be generally willing to walk around and try various things rather than resorting to a walkthru, especially since the various things you will try will have logical and often hilarious results. In total, it probably took me about 4 hours to solve the game.

The game has a light-hearted tone, poking fun at dungeon-crawling cliches. I did notice a small number of typos in some room descriptions and occasionally I was unable to locate objects I had dropped. This may be due to the fact that the author eschews the verbs "examine" and "search", which results in the "look" command dumping an enormous amount of information in certain instances and makes the "inventory" command a bit unwieldy at times. Although I did miss the ability to examine objects more closely, the lack of this ability didn't detract from my enjoyment of the game. And I must give the author significant credit for creating a puzzle game without using the standard "search" and "examine" verbs.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

2 of 3 people found the following review helpful:
A long, comic fantasy game with unusual item and room descriptions, February 3, 2016

In this game, you play a reviewer for the Adventurer Consumers Guide. You are asked to review such things as a helmet that makes you a hero and an orb that traps anyone you hit it with. You are trying everything out on a treasure run; your goal is to get one very large treasure.

The game is not set in the Zorkian universe, but the humor and level of fantasy will be familiar to fans of those games. Goblins, monsters with huge teeth, and armadillo-headed people are among the NPCs you will meet. The game has a bit of gallows humor, with quite a bit of comic violence to yourself and those around you.

This game also reminded me a bit of Augmented Fourth, a comedy fantasy about a bad court musician.

This game is recommended for fans of Zorkian worlds and of puzzlefests.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Adventurer's Consumer Guide on IFDB

Recommended Lists

Adventurer's Consumer Guide appears in the following Recommended Lists:

Big, non-linear adventure games with score system by MathBrush
These are classic-style games, where you have to collect a large variety of objects while exploring a cave or building. My favorite way to play these games is to start playing without hints, mapping out the world and seeing what all I...

Comedy that works by Emily Short
Light-hearted, well-paced interactive humor.

Zorkian fantasy games by MathBrush
My best fantasy games list is getting too long, so I decided to branch off a list of all Zorkian fantasy games. These are games that have a vague fantasy setting where anachronisms or inconsistencies are allowed, the game is goofy or...

See all lists mentioning this game

Polls

The following polls include votes for Adventurer's Consumer Guide:

The Modern Zorkalikes by Ghalev
My desire is straightforward, but proving difficult to satisfy. I want games that are like the Zork games might have been, given a more contemporary set of design ideals. It seems to be an abandoned playing field in some ways, as if the...

Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.

A poll for games which aren't normally on polls. by Pinstripe
There are some games which are ubiquitous. A poll for funny, happy games? Lost Pig will be there. A poll for beautiful, dramatic games? Photopia always makes it. Conversational games? Galatea. Artsy games? Pretty much anything by Zarf....

See all polls with votes for this game




This is version 11 of this page, edited by David Kinder on 6 March 2022 at 7:42am. - View Update History - Edit This Page - Add a News Item - Delete This Page