External Links


Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to external links
All updates to this page

A Small Talk at the Back of Beyond

by scriptwelder

Science Fiction
2013

Web Site

(based on 7 ratings)
1 review

About the Story

You wake up. Alone, in a dark room. Alone? No, there is someone talking to you through a console. Will you respond?


Game Details

Editorial Reviews

JayIsGames
You wake up disoriented, unsure of where you are. There is a screen telling you a story, but you aren't sure if you can trust it. It's time to ask some questions. A Small Talk At The Back Of Beyond is an experimental adventure game from ScriptWelder that has you trying to get information from a source not too eager to give anything away. The interface of A Small Talk is text-based, and you communicate by inputting questions and statements to get responses. On the right, though, is a view of the room you are in, and your observations will be key to coaxing the answers of your situation out.
See the full review

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Member Reviews

5 star:
(0)
4 star:
(7)
3 star:
(0)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 1
Write a review


2 of 2 people found the following review helpful:
Natural conversation and existential questions, February 16, 2014
by verityvirtue (London)

The AI system informs you that you are in a shelter after a nuclear war destroyed most of the earth. You have lost your memory (as usual); there’s not much place else to go, so there’s just one thing to do: converse.

This short game has just one major twist which can only be reached by asking one specific question, which, as far as I could tell, was unconnected to anything the NPC had said or which was in the scene. However, this is not to say that I didn't enjoy the game, especially the melancholy ending.

The author used the graphics effectively to build up the atmosphere: the tiny pause in responding to a certain question and only being able to observe a small part of the room you are in gives the game an edge of dread. Some further explanation of events mentioned or background information would have been useful to add depth to the PC, but otherwise, really, it's a good game.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 




This is version 3 of this page, edited by RichCheng on 4 February 2014 at 7:08pm. - View Update History - Edit This Page - Add a News Item - Delete This Page