External Links

There are no known download links for this game.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to external links
All updates to this page

A room

by oranebeast

Part of Project Strange
Surreal
2014

Web Site

(based on 3 ratings)
2 reviews

About the Story

A game about rooms, people and vases.


Game Details

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Member Reviews

5 star:
(0)
4 star:
(0)
3 star:
(1)
2 star:
(2)
1 star:
(0)
Average Rating:
Number of Reviews: 2
Write a review


2 of 2 people found the following review helpful:
A room. A Moebius Strip., May 11, 2014
by Hanon Ondricek (United States)

This is a clever one-room escape done in Twine. The room, it seems, is a hypercube/klein bottle of some sort and figuring out the physics involved with a button, a lever, falling, and meeting yourself present up a mystery. I didn't solve it after about twelve minutes and gave up. I'm curious if there might not be an ending, which would be valid for this walkthrough hypercube simulator.

I deduct a star for using the default display CSS because the text is so hard to read at minuscule size. But it is a neat little puzzle box and worth playing with for a bit. I'd love this sort of conceit expanded into a fuller experience.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | View comments (1) - Add comment 

1 of 1 people found the following review helpful:
Interesting... I wish it was more than that., May 11, 2014

I loved the idea behind this choose your own path story. But that's all. The descriptions didn't really invest me into this world of being trapped inside a hypercube, which was most likely inspired by one of my favorite movies Cube 2: Hypercube. But whatever it was meant to do, I would say it did it. Because I kept trying and trying to escape the room. I think it is impossible however. I say I think, because I never solved it. But I kept trying. Every path seemed to circle back to the start, kill me or cause me to pass out. I would like to see this idea expanded upon and perhaps made into an actual Interactive Fiction.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 




This is version 1 of this page, edited by oranebeast on 10 May 2014 at 8:38pm. - View Update History - Edit This Page - Add a News Item - Delete This Page