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It's hosted on my site, should work on most browsers/devices. Will add to the archive when I can. |
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About the Story
A Christmastime jaunt through Lovecraft Country, only it's in Canada™. RQCE grew out of experimenting with Twine so that I could stay just ahead of my daughter's learning to write Twine games. It turned into something a bit bigger, and plays a bit like a traditional parser game. Although it isn't possible to get stuck (I hope!) and you don't have to type anything. More importantly, it's inspired by a series of narrated parser games written and performed by my brother Richard as Christmas entertainments. By which I mean we sat around while he read out descriptions, and we said "GO WEST, NO WAIT EAST!" and he said "I don't understand WAIT." They were very funny. Richard maintains this game is non-canon in the Richard Quest oeuvre. He's probably got a point.
Game Details
Language: English (en-UK) First Publication Date: May 5, 2020 Current Version: 1.01
License: Freeware Development System: Twine Forgiveness Rating: Merciful
IFID: 2D6E65B8-185D-4FBC-A677-E7D51F2FCDC7
TUID:
b98ctiah7r4visbq
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This is version 7 of this page, edited by Will Vale
on 5 May 2020 at 5:22pm.
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