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Pyramid

by Roland Goulsbra

Time Travel
1990

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Game Details

Editorial Reviews

SynTax
The aim of the game is to do the 'right thing' and ultimately discover the Meaning of Life (or 'Liff' as it is called here, after Douglas Adams' book) rather than collect treasure so it's quite possible (if not so much fun) to finish the adventure without scoring any points at all out of the official top score of 105 points. However the scoring is pretty erratic and I finished with 129/105 - and at one stage I had 196/105! The initial atmosphere of the busy Egyptian town is good - the hurly-burly of the bazaar, the desolation of the trackless desert that you must cross in order to reach the pyramid, the interior of the pyramid and, once you've worked out what to do, the ability to travel back in time to the days just after the death of the Pharaoh, being able to compare the present day pyramid with how it was then.
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This is version 2 of this page, edited by Edward Lacey on 7 March 2013 at 2:13am. - View Update History - Edit This Page - Add a News Item - Delete This Page