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AI Dungeon

by Nick Walton

Multiple
2019

Web Site

(based on 12 ratings)
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About the Story

"AI Dungeon is an AI generated text adventure that uses deep learning to create each adventure. [...]"

"AI Dungeon 1 and 2 were created by Nick Walton with support from David Wingate, Max Robinson, and Alan Walton. It also couldn’t have been possible without OpenAI and their released GPT-2 models."

And all the authors whose stories it was trained on at ChooseYourStory.com.


Game Details


Awards

Nominee, Best Implementation; Winner, Best Use of Innovation - 2019 XYZZY Awards

Editorial Reviews

50 Years of Text Games, by Aaron A. Reed
AI Dungeon points to one radically different possible future for text games, one which might seem nearly unrecognizable to fans of a medium that’s always been more lovingly hand-crafted than automated. And yet in another sense, it continues traditions enmeshed in text games from the beginning: not just in its dungeon-crawl and parser aesthetics, but in the way it recalls early chatbots like Eliza, PARRY, and RACTER, which fascinated the earliest computer users with their illusions of humanity. The yearning for computers to dream and create alongside us has existed since the earliest software written for pleasure. The challenge, as with any new technology, lies in making sure it enriches our lives rather than diminishing them.
See the full review

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AI Dungeon on IFDB

Recommended Lists

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Polls

The following polls include votes for AI Dungeon:

For your consideration: XYZZY-eligible Best Innovation of 2019 by MathBrush
This is for suggesting games released in 2019 which you think might be worth considering for Best Innovation in the XYZZY awards. This is not a zeroth-round nomination.This is not an official list. The point of poll is partly to suggest...

Nontradiational Parser, Gamebook, IF and Systems by thecanvasrose
I'm making a list based on this poll as I play the elected games and can write snippets about them. See here: https://ifdb.org/viewlist?id=3n6rheokfkcsntf - - - - - - - - - I'm looking for games which are: 》Neither parser nor gamebook...

Games with Toys by IFforL2
I want to distinguish toys from three other IF game elements: Puzzles require the player to find a solution to a problem in the narrative. If she can't find a solution, she's stuck. Branching allows the player to steer the plot of the...




This is version 7 of this page, edited by Cerfeuil on 5 February 2024 at 1:47pm. - View Update History - Edit This Page - Add a News Item - Delete This Page