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Klein Collins High School
Download at textadventures.​co.​uk
This game requires an interpreter program - refer to the game's documentation for details.
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Klein Collins High School

by Hugh Jass

RPG
2012

Web Site

(based on 3 ratings)
1 review

About the Story

Can you survive your first day at Klein Collins?


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4 of 4 people found the following review helpful:
It's not a searing expose of high school life, but it has a lot of pictures., February 3, 2013
by Wade Clarke (Sydney, Australia)
Related reviews: Quest

This is a one-way trip through an eventually male student's day at what seems to be a parodic version of the author's high school. That is to say, Klein Collins High School attended by Hugh Jass (heh) in Texas. The game displays an accompanying photo or picture with most of its locations and objects, making it visually busy, and is controlled by a mixture of the parser and hyperlinks. In each class there tends to be a notable object or student that you can try to interact with, but these actions don't have any mechanical game value and the objects are pretty dull, so you'll want to click on the 'out' button to leave each class sooner rather than later.

The purpose of the game is to share the author's witty observations of school life. I didn't find the written material all that funny, though some of the juxtapositions of text and picture are amusing. The implementation of the parser is so basic that straying away from the point-and-click controls tends to be a mistake. On the whole, the game gives the impression of being an experiment for the purposes of learning Quest, using an environment familiar to the author. I admit I was disturbed by its vision of students slyly watching Avengers on their laptops during class. Oh well, better that than Iron Man 2.

The author shows a viable hypertext style in this game, which may lead to something in the future, but for strangers, this one isn't worth playing.

A couple of folks at textadventures.co.uk made some neat observations about Klein Collins High School than I've decided to reproduce here, since I failed to make them. The first happens to tell you how to win, which isn't much of a spoiler in a game with no puzzles, but I've still hidden it to avoid outrage:

(Spoiler - click to show)"You can win the game if you keep saying "out"... lol." - Gabe Lance

"Another thing that kind of irritates me but I don't know if others care about it: In some games you're told in the beginning who you are, but in games like this you're supposed to be yourself, since there is no character in it. I don't really like it when a game has me be myself in it, then about halfway through tell me I'm a guy. But that's just me." - Azura Davis

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