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The Last Monster Master

by Ben Serviss

Fantasy
2014

Web Site

(based on 5 ratings)
1 review

About the Story

Will your monsters save the world, or destroy it? As a Monster Master, you'll telepathically train wild monsters to be treasure guardians, royal pets, or giant stone masons. As war breaks out with the kingdom to the north, will you train monsters to be vicious soldiers and mindless power generators?

"The Last Monster Master" is an epic 250,000-word interactive fantasy novel by Ben Serviss, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

How you care for your monsters will determine their fate–and yours–as the your kingdom faces a grave threat. Can you discipline your monsters with gentle compassion, or will you use cruel punishments to bring them in line? Will you lead your monsters to victory and prosperity? Or will you go down in history as the last Monster Master?

• Embark on a 250,000-word journey of kinship, sacrifice and heart-breaking decisions.
• Master Telepathy or Body Language detection skills to read monster minds.
• Will your clan be ready to protect the realm when the time comes?


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4 of 4 people found the following review helpful:
A long monster training simulation with some unusual design choices, September 11, 2020
by MathBrush
Related reviews: about 2 hours

The Last Monster Master is a game very different from most Choicescript games in some respects.

First of all, the bulk of the game is a simulation like Metahuman Inc, another unusal CoG game. About 60% of the game consists of taking 4 monsters with different personalities and strengths, training them and getting various amounts of money for it, spending the money on improved training facilities, and seeing how they respond to different scenarios.

The main stats are discipline/compassion, nerve and respect, but there are also two 'power' stats: telepathy and body language. I focused entirely on body language. These two abilities aren't used to do things directly. Instead, in many options in the game, you can either guess what to do from 3 normal options or use telepathy/body language to get a hint.

The weird thing is that the hint is often not apparently useful, and the game frequently has you try everything from a list, exhausting all your options, with the last option frequently being something out of character. So I'm not sure how useful getting the body language hints actually was.

The beginning is a bit slow, and the end a bit abrupt. The characterization of you, your helper, and your monsters can shift quickly.

But the premise is fantastic, and it allows enough flexibility to make the game overall enjoyable. I guess it's kind of like a Choicescript version of Pokemon, but you can talk to your monsters about their feelings and what it's like living in human society. You get to visit them after they graduate and see how they turned out.

Be warned that the game changes the goalposts on you frequently.

Definitely recommended for fans of simulators, not so much for others.

I received a review copy of this game.

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This is version 2 of this page, edited by Dan Fabulich on 22 December 2014 at 5:54pm. - View Update History - Edit This Page - Add a News Item - Delete This Page