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John D's Played Games

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Aisle, by Sam Barlow
John D's rating:
Average member rating: (263 ratings)

"Late Thursday night. You've had a hard day and the last thing you need is this: shopping. Luckily, the place is pretty empty and you're progressing rapidly. On to the next aisle... Aisle started out as a...

Amnesia, by Thomas M. Disch
John D's rating:
Average member rating: (10 ratings)

Anchorhead, by Michael Gentry
John D's rating:
Average member rating: (309 ratings)

You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little...

Beyond Zork, by Brian Moriarty
John D's rating:
Average member rating: (43 ratings)

Dread times have befallen the Kingdom of Quendor. The wizards have mysteriously disappeared. The Enchanter's Guild Hall lies in ruins. Villages are abandoned, drunken men mutter strange tales, and vicious...

Christminster, by Gareth Rees
John D's rating:
Average member rating: (76 ratings)

"When your brother Malcolm sends you a telegram inviting you to visit him at Biblioll College in the ancient university town of Christminster, you imagine that the mysterious `discovery' he alludes to is...

Curses!, by Graham Nelson
John D's rating:
Average member rating: (109 ratings)

"As "Curses" opens, you're hunting about in the attic of your family home, looking for a tatty old map of Paris (you're going on holiday tomorrow) and generally trying to avoid all the packing. Aunt Jemima...

Enchanter, by Marc Blank, Dave Lebling
John D's rating:
Average member rating: (81 ratings)

In Enchanter, the first of a spellbinding series in the tradition of Zork, you are a novice magician whom Fate has chosen to do singlehanded combat with a dark and fierce power. But worldly weapons will...

Exhibition, by Ian Finley
John D's rating:
Average member rating: (24 ratings)

"The Hartman Gallery extends their invitation to an exhibition of Anatoly Domokov's "American Paintings." Who draws the line between art and life? HTML enhanced." [--blurb from Competition '99]

Galatea, by Emily Short
John D's rating:
Average member rating: (273 ratings)

Emily Short's description: A conversation with a work of art. "47. Galatea. White Thasos marble. Non-commissioned work by the late Pygmalion of Cyprus. (The artist has since committed suicide.) Originally...

The Hitchhiker's Guide to the Galaxy, by Douglas Adams and Steve Meretzky
John D's rating:
Average member rating: (159 ratings)

Don't Panic! Relax, because everything you need to know about playing The Hitchhiker's Guide to the Galaxy is contained in the pages of this manual. In this story, you will be Arthur Dent, a rather ordinary...

Infidel, by Michael Berlyn
John D's rating:
Average member rating: (45 ratings)

Infidel finds you marooned by your followers in the heart of the deadly Egyptian Desert. A soldier of fortune by trade, you've come hither in search of a great lost pyramid and its untold riches. Now, alone,...

Jigsaw, by Graham Nelson
John D's rating:
Average member rating: (68 ratings)

New Year's Eve, 1999, a quarter to midnight and where else to be but Century Park! Fireworks cascade across the sky, your stomach rumbles uneasily, music and lasers howl across the parkland... Not exactly...

Leather Goddesses of Phobos, by Steve Meretzky
Average member rating: (56 ratings)

And now... the next exciting episode of humanoids in space! How did you, a regular at Joe's Bar in Upper Sandusky, Ohio, end up on a Martian moon? Can you prevent the hideous space creature from abducting...

The Lurking Horror, by Dave Lebling
John D's rating:
Average member rating: (74 ratings)

A winter night at the G.U.E. tech campus with most students away on vacation serves as the backdrop for this tale of Lovecraftian horror.

Metamorphoses, by Emily Short
Average member rating: (111 ratings)

You wake to stillness. The hammering, banging, and shouting that kept you awake half the night are gone. The air is cold, and something smells burnt. Your master's experiments must be finished, but with what...

A Mind Forever Voyaging, by Steve Meretzky
Average member rating: (90 ratings)

"If you can look into the seeds of time, and say which grain will grow and which will not..." --Shakespeare It's 2031. The world is on the brink of chaos. In the United States of North America, spiraling...

Moonmist, by Stu Galley, Jim Lawrence
John D's rating:
Average member rating: (34 ratings)

More ghosts haunt the misty sea-coast and stone ramparts of Cornwall than anyplace else on earth. One such soul roams Tresyllian Castle: a pale phantom with flaxen hair and a luminous, flowing gown. It seems...

Nord and Bert Couldn't Make Head or Tail of It, by Jeff O'Neill
John D's rating:
Average member rating: (47 ratings)

You are standing at the edge of a barren field. A steady wind, having secreted away the topsoil, is now drifting sandy dirt across the plain. A scant sign of life here is a freshly-burrowed molehill on the...

The Pawn, by Rob Steggles, Peter Kemp, Hugh Steers, Ken Gordon, and Geoff Quilley
John D's rating:
Average member rating: (27 ratings)

The Pawn is an adventure game set in the magical world of Kerovnia during a period of tremendous social upheaval. Recently, King Erik, the present ruler of the land, has started to lose his hold on the...

Photopia, by Adam Cadre
John D's rating:
Average member rating: (477 ratings)

Pick Up The Phone Booth And Die, by Rob Noyes
Average member rating: (92 ratings)

A very short game. Whatever you do, do not pick up the phone booth; well, you can guess from the title what happens if you do. [--blurb from The Z-Files Catalogue]

Sherlock: The Riddle of the Crown Jewels, by Bob Bates
John D's rating:
Average member rating: (18 ratings)

Moriarty has set a deadly trap for Sherlock Holmes. And only you can stop him... Travel back in time to Victorian London, where the city is bustling with preparations for Her Majesty's Golden Jubilee. Crowds...

Sorcerer, by Steve Meretzky
John D's rating:
Average member rating: (48 ratings)

Sorcerer, the second of a spellbinding fantasy series in the tradition of Zork, takes you on a magical tour through the darker side of Zorkian enchantment. Your journey begins with a cryptic diary - the last...

Spellbreaker, by Dave Lebling
John D's rating:
Average member rating: (43 ratings)

Spellbreaker, the riveting conclusion to the Enchanter trilogy, explores the mysterious underpinnings of the Zorkian universe. A world founded on sorcery suddenly finds its magic failing, and only you,...

Starcross, by Dave Lebling
Average member rating: (38 ratings)

Starcross, Infocom's science fiction mind-bender, launches you headlong into the year 2186 and the depths of space. And not without good reason, for you are destined to rendezvous with a gargantuan starship...


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