Spike's Wish List
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Adventurer's Consumer Guide, by Øyvind Thorsby |
Afternoon in the House of Secrets, by Anna Anthropy You have come to this enigmatic house in search of the secret that you know is here. You shall not leave until you find it! Made in two hours for the 25th Klik of the Month Klub. |
Ausflug am Wochenende nach München, by Brett Shelton, David Neville, Brian McInnis
Average member rating: (1 rating)
The Axolotl Project, by Samantha Vick As a lowly intern on Sadler Pharmaceutical’s high-security lunar research base, you set out to find an escaped test subject before your boss does. Along the way, you’ll unravel the mystery of your coworker’s... |
Babel, by Ian Finley |
Beyond the Tesseract, by David Lo
Average member rating: (3 ratings)
Bigger Than You Think, by Andrew Plotkin Bigger Than You Think is a choice-based interactive narrative. This game was written for the Yuletide 2012 fanfic exchange. The game was inspired -- perhaps loosely -- by Randall Munroe's comic xkcd-1110:... |
Byzantine Perspective, by Lea Albaugh Your task is simple enough. Just nab the chalice. |
A Colder Light, by Jon Ingold The last light has gone. The stars are coming out in the black sea above. Many are hidden by ice-fingered winds. My father is still not returned and the fire is almost gone. But this is how life is: always... |
Coloratura, by Lynnea Glasser Stolen away by apathetic Blind Ones, your only desire is to return to your Cellarium and the Song of the Universe. They should understand. You shall make them to understand. |
Creatures Such As We, by Lynnea Glasser A dating sim about how humanity connects through art, even out in the vastness of space. |
The Edifice, by Lucian P. Smith "Something new in your everyday hunter-gatherer routine: where did this strange edifice come from? Dare you enter and explore the secrets of this... thing, or do you try to face your enemies? Like you have a... |
Fifteen Minutes, by Ade McT You're in a tight spot. You have fifteen minutes before the Principal expels you from the cosy world of academia and into the cold harsh reality of the real world. You really should do something about it. A... |
Finding Martin, by G.K. Wennstrom Venture past the limits of ordinary reality as you investigate the mysterious disappearance of an old friend. In order to solve the most challenging of these puzzles, you will need to cooperate with yourself... |
The Gostak, by Carl Muckenhoupt "Finally, here you are. At the delcot of tondam, where doshes deave. But the doshery lutt is crenned with glauds. Glauds! How rorm it would be to pell back to the bewl and distunk them, distunk the whole... |
Guess the Verb!, by Leonard Richardson "Now you too can GUESS THE VERB for fun and prizes! Read evocative and amusing room descriptions while manipulating interesting objects! Interact with the simulated motives and desires of quirky NPCs! No... |
Hadean Lands, by Andrew Plotkin Marooned in an alien, airless wasteland -- your starship fractured -- your crewmates missing. Can an apprentice alchemist learn how to survive? |
Heroes, by Sean Barrett
Average member rating: (23 ratings)
Jigsaw, by Graham Nelson New Year's Eve, 1999, a quarter to midnight and where else to be but Century Park! Fireworks cascade across the sky, your stomach rumbles uneasily, music and lasers howl across the parkland... Not exactly... |
John's Fire Witch, by John Baker
Average member rating: (34 ratings)
The King of Shreds and Patches, by Jimmy Maher January 14th Dear friend. My sojourn in parts foreign is at an ende. I am at lodgings in Southwark not far from the bridge at Stoney Street, come dine with me two days hence to ring in the newe year. I have... |
Koustrea's Contentment, by Jeremy Pflasterer A tiny community of immortals receives a newcomer named Koustrea, who makes an unsettling discovery while struggling to find a paradisial niche, as the others have long ago. |
Losing Your Grip, by Stephen Granade |
Lost in time, by Gerardo Adesso Knock Knock. Knock Knock. A journey through memory lane. |
Lydia's Heart, by Jim Aikin "Lydia's Heart" is a large, complex game with a serious tone and seven or eight NPCs you can converse with. The genre is low-key horror: There's almost no actual blood, but there are several ways to die in a... |
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