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69,105 Keys, by David Welbourn
There's just one room. How hard can it be? Just unlock the door. Oh. There's 69,105 keys.
9:05, by Adam Cadre
The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad. The phone rings.
Ad Verbum, by Nick Montfort
"With the cantankerous Wizard of Wordplay evicted from his mansion, the worthless plot can now be redeveloped. The city regulations declare, however, that the rip-down job can't proceed until all the items...
ASCII and the Argonauts, by J. Robinson Wheeler
In this wonderfully laconic spoof of the Scott Adams style of adventures, you play as Jason of the Argo, tasked by King Pelias to bring the Golden Fleece to him or die. Surprisingly both entertaining and...
Beat the Devil, by Robert M. Camisa
Average member rating: (17 ratings)
The Colour Pink, by Robert Street
Average member rating: (11 ratings)
Counterfeit Monkey, by Emily Short
Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship. Since then, Atlantis...
Death off the Cuff, by Simon Christiansen
They all stare at you expectantly, like children waiting to be told a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a...
Draculaland, by Robin Johnson
A terse, comic horror puzzle game based loosely on Dracula, faithfully reimagining several characters and ignoring most of the original plot. Guide Jonathan Harker on a trip through Transylvania, interacting...
Enchanter, by Marc Blank, Dave Lebling
In Enchanter, the first of a spellbinding series in the tradition of Zork, you are a novice magician whom Fate has chosen to do singlehanded combat with a dark and fierce power. But worldly weapons will...
Fifteen, by Ricardo Dague
Average member rating: (4 ratings)
The Hitchhiker's Guide to the Galaxy, by Douglas Adams and Steve Meretzky
Don't Panic! Relax, because everything you need to know about playing The Hitchhiker's Guide to the Galaxy is contained in the pages of this manual. In this story, you will be Arthur Dent, a rather ordinary...
Inheritance, by Eric Toth
Average member rating: (2 ratings)
Lost Pig, by Admiral Jota
Savoir-Faire, by Emily Short
The beautiful life is always damned, they say. As for you, you've overexpended yourself: fifteen years of prominence, champagne, carriage rides in the Tuileries, having your name whispered behind...
Sorcerer, by Steve Meretzky
Sorcerer, the second of a spellbinding fantasy series in the tradition of Zork, takes you on a magical tour through the darker side of Zorkian enchantment. Your journey begins with a cryptic diary - the last...
The Space Under the Window, by Andrew Plotkin
A new, experimental game that has no puzzles but uses only words that change your focus on things, thereby adapting the story. [--blurb from The Z-Files Catalogue]
Spellbreaker, by Dave Lebling
Spellbreaker, the riveting conclusion to the Enchanter trilogy, explores the mysterious underpinnings of the Zorkian universe. A world founded on sorcery suddenly finds its magic failing, and only you,...
Uncle Zebulon's Will, by Magnus Olsson
Average member rating: (50 ratings)
Untold Riches, by Jason Ermer
You were reluctant to undertake another adventure with Professor d'Squarius (especially after the last near-catastrophe, in the Tomb of the Screaming Mummies), and from the moment you agreed to join the...
Walker & Silhouette, by C.E.J. Pacian
Team up with a dashing detective and an iconoclastic flapper to solve absurd and unfathomable crimes in this interactive story - where you control the action just by typing or clicking highlighted words in...
Zork I, by Marc Blank and Dave Lebling
Many strange tales have been told of the fabulous treasure, exotic creatures, and diabolical puzzles in the Great Underground Empire. As an aspiring adventurer, you will undoubtedly want to locate these...
Zork II, by Dave Lebling, Marc Blank
The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you. The Wizard incants "Fantasize," but nothing happens. He shakes his wand. Nothing happens. With a slightly...
Zork III, by Dave Lebling, Marc Blank
An old, oddly youthful man turns toward you slowly. His long, silver hair dances about him as a fresh breeze blows. "You have reached the final test, my friend! You are proved clever and powerful, but this...
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