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New color Trizbort map for Shuffling Around (+ a v3 bug)
January 4, 2015
In anticipation of release 4, which will simplify some early puzzles and offer object-based hints, I used Jason Lautzenheiser's beta of a new version of Trizbort. It lets you color in rooms based on regions, which I think is particularly handy for SA.

The dropbox link is at https://www.dropbox.com/s/thb3vltfdp0qeg1/s2.pdf?dl=0 so you'll have to cut/paste it.

The map is equivalent to release 3 except for the Thickets room. While the binary is still undergoing changes, I don't think I'll do any more to the map.

Also, there's a bug where if you scan something with no text, it says BUG. Oops. I deliberately steered my testers away from this, thinking "It couldn't break."

This is the only major thing found so far, and it was a one-line fix. (By the way, anyone interested in testing SA who hasn't played it, give me a yell! I need help making sure the hint system doesn't misfire, and I have a way to track hints without spoiling it for the tester.)

Re: maps, you may like it for your game, too, and really...I'd love to see more notifications of (new) maps for games on IFDB! I think seeing a map can be a nudge for people to play a game they always meant to.
Reported by Andrew Schultz (updated on January 4, 2015) | History | Edit | Delete
Shuffling Around Release 3
September 14, 2014
Two years after the original entry, I managed to push through release 3 with the help of Mr. Patient and a ClubFloyd transcript, among other parties.

The main upgrade is that the game is clued better, and good tries are recognized. But there are a lot of bug fixes, with tons of general polish. The gadget and slider were merged, and you can now skip an area.

(Spoiler - click to show)Store F = LOGOI
Store I = SOOTH
Store M = SAY BS

Lots of random chatter was added, room names were revamped, and there's even a Trizbort map.

http://www.intfiction.org/forum/viewtopic.php?f=19&t=16475 contains the details of the change log.

Hope people who find it worth a replay enjoy it, and hope this encourages other IFCompers to touch up their game with big or small fixes.
Reported by Andrew Schultz | History | Edit | Delete

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