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News Item Update History

This is a history of updates to the news item "Six updated to Version 2 with some important bugfixes and numerous polishes & improvements.", originally posted by Wade Clarke on December 8, 2011 8:18 PM. (This item is for Six, by Wade Clarke.)

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Six updated to Version 2 with some important bugfixes and numerous polishes & improvements.
Posted by Wade Clarke, December 8, 2011 8:18 PM - Edit
Here's a summary of changes in this post-IFComp release:

1. If Six was unable to create its data files for any reason it would eventually crash with runtime errors. The game now checks that it can write the files on startup and advises the player if it can't.
2. The game failed to store the player's chosen volume settings. Fixed, plus now the current settings always override those of a saved game.
3. The game could crash after a RESTORE if sounds were playing at the moment the game was saved. Fixed.
4. If player restored a game from the front-end menu, the status bar didn't reappear. Fixed.
5. Game's story description tag is now filled out properly for programs that use it.
6. Demi's leaf no longer disappears forever if used.
7. There were a couple of moments where you couldn't follow Ayla, though you should have been able to. Fixed.

- 30+ tweaks, fixes, improvements and clarifications made to prose, in-game hinting and dialogue.
- 18 new commands/bits of grammar understood.
- Added a new layer of pronoun code. Pronouns typed by the player are now handled pretty well.
- Made the maze less querulous and more helpful. If you're taking too long, it gets easier. One maze advice message is now also explicit about the fact you can use stereo speakers to help work out which way to go.
- Due to popular demand, Harriet can now hug Ayla.

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